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Poll

Poll #521 - Cults

  • Build/Run 141
  • Find/Destroy 190
  • 2025-07-06
  • —2025-07-13
  • 331 votes
{'title': 'Poll #521 - Cults', 'choices': [{'text': 'Build/Run', 'votes': 141}, {'text': 'Find/Destroy', 'votes': 190}], 'closes_at': datetime.datetime(2025, 7, 13, 0, 35, 17, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2025, 7, 6, 0, 34, 48, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 331}

Content

Do you all want to build and run cults or find and destroy them?

Comments

John Kagebein

How about Build and run a cult that finds and destroys other cults?

Gigantor

Yeah I'm down with a cult that destroys other cults. Like the Dexter show.

CorpusCrispie

Hunting cults is kinda cliche. Recruiting for one would be way more interesting. Earn trust w side quests, and or face consequences for just being a card carrying member

Jason Sheehan

I had rival cults for Baphomet and Yeenoghu that wanted to annihilate each other.

Grakius

Any one else play Ars Magica back in the day? Getting thoughts of that when thinking of running a cult.

Habitable

Are these gonna be on the new Rend Setting? Or just a general 5e thing?

Edwige De Dood

Depends As A Dm i liked it when a player had the messiah complex and had gathered retainers and a growing group followers that kinda naturally transformed into a Cult. in a later story the players had to destroy that cult as it had turned evil... As a player i am more the destroying one, although had a DM create a cult around the parties exploits, that did splinter into 5 seperate cults, one for each player... and i have to admit story wise that was hella fun.