Home Creators Posts Import Register Favorites Logout

Content

Hey all,

Here's another mock-up for Dungeons & Lairs cards, this time a concealed spike pit. I've broken it down into its individual parts (trigger/effect/detect/disable). I'm debating whether or not I just write it all out, or use this format, or something else. Some traps, particularly complicated/complex ones, sometimes have lots of little doo-dads required in the mechanical text.

Other than that, the design is still the same. Typically, traps don't scale with level the same way that encounters do, as higher level characters should, in theory, be able to notice and disable traps more easily. The only thing that scales is the damage output. Since this is designed as a Tier I deck, the damage will stay the same.

Let me know what you think!

 - Dave

Files

Comments

Cody Sias

Love the format.

Yeeha532

I think this works, and will do for most. For the more complex could you have more txt on the rear of the card or, a smaller graphic and/or have the card landscape? Awesome as always.

Shawn Porter

I like having the four things broken out as bullets, rather than as bulk text. I would also suggest they be listed in the order mostly likely to occur: trigger/detect/disable/effect

Jeremy McKinley

I really like this format. Find exactly what I need without all the fluff.

Roosevelt Cooper

Yeah this is really cool! In addition to a great resource for DMs/GMs I can also see this as an awesome resource for Solo RPG players as well. I actually like the format the way you have it laid out here.

Ken Siwek

Dude, this is remarkable. You have spoiled me with the riches of materials you provide.