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Poll

Poll #396—A New Genre or New Mechanics?

  • New Genre: Science Fiction 5e 27
  • New Genre: Horror 5e 39
  • New DM Mechanics or Player-Facing Content 49
  • Something else (tell me in the contents) 2
  • 2023-09-29
  • —2023-10-06
  • 117 votes
{'title': 'Poll #396—A New Genre or New Mechanics?', 'choices': [{'text': 'New Genre: Science Fiction 5e', 'votes': 27}, {'text': 'New Genre: Horror 5e', 'votes': 39}, {'text': 'New DM Mechanics or Player-Facing Content', 'votes': 49}, {'text': 'Something else (tell me in the contents)', 'votes': 2}], 'closes_at': datetime.datetime(2023, 10, 6, 13, 39, 15, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2023, 9, 29, 13, 34, 30, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 117}

Content

Hey all!

In a previous poll, I mentioned that I'm interested in setting up a new system of tiers here, which we can better organize with the new collections feature. This is how it would work.

1) There'd be a new tier that offers content that isn't just 5e adventures. This will either be a new genre or something adjacent to 5e fantasy, such as player-facing content or all-new mechanics.

2) The higher-level tiers will get access to everything that's issued.

3) A lot of the content appearing in the new tier will be related to future Kickstarters, so it's likely they won't appear in print until the respective Kickstarter happens.

Having said all that, what are you interested in seeing? I've repeated the popular options from before and added some new ones.

By the way, I've decided to keep it 5e whatever I do since the biggest pain point with new content seems to be that folks don't want different systems. Which makes sense! 

Comments

John Clanton

Before voting: where does the new tier lie? I assume it's cheaper than gold ($25)? Can you expand on what you consider high tier or not?

Fergus

I'd love to see something like sanity-breaking cosmic horror in 5e, so not Call of Cthulhu and its early 20th century setting, but those sorts of elements within the standard D&D fantasy setting. Scary, creeping horror, and a sanity mechanic that makes sense.

Kendakari

So I am about to start dming my first game, and I've printed out several of your oneshots as side quests to help them level up and gain gear in between campaign quests. They will also be building a town centered around their adventurer's guild. I bought someone's homebrew system on buildings and effects of having them (like certain kits always being available in a certain building, or advantages on certain rolls while inside) and someone else's alchemy and monster looting system, but I would love love love to have a cohesive connected system that allows you to add a life sim/crafting/building aspect to the game. So detailed monster butchering and plant gathering and crafting and building recipes, with a standard value that goes across. A building should be reasonably worth it's parts and labor, etc. Maybe you could write up a system that all works together but release it a piece at at time? (Like one release could be wagons and carts and carriages, another could be livestock and breeding, another butchering stats and recipes for monstrosities) Please? Please pleasepleasepleasepleaseeeee?

Roosevelt Cooper

I voted but the reality is I want all of it lol

DemonSquidGod Loves Blibdoolpoolp

I like the idea of Horror and Sci-fi mechanics that can either operate on their own or be incorporated into an existing 5e game. Terror/sanity mechanics that might be standard in a campaign, or could be used to represent a special kind of fear/madness themed antagonists in an otherwise vanilla D&D campaign. Rules that could work for a spaceship combat game or that could be used if my party steals a flying saucer.