the Scavengers’ Deep - Map 31 (Patreon)
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The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.
But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.
This is the thirty-first map in the Scavengers’ Deep series – this map sits directly below Map 21, and begins a new row of map tiles (our sixth in the set of 9 rows).
Like the last map (on the opposite side of the mesa) this portion of the Scavengers’ Deep has significant square footage dedicated to the storage of weapons of war. A massive gate sits by three empty high-ceilinged “warehouse” chambers that housed war machines used in the defense of the mesa. Along the north wall of these chambers is a railed mezzanine set about 25 feet above floor level. Actual war materiel was manufactured in the facilities in map 32 and then stored here until they were needed.
The eastern edge of the mesa is rife with small fortresses and fortifications that were built into the mesa or built up around it. Here we have a two-tower fort on the north side where the two towers are connected by bridges (one partially collapsed); as well as a heavy defensive bastion cut into the base of the mesa a bit further south. In addition to the massive gates for the war materiel to get outside the mesa, there is a secret passage that leads out to the badlands on the south side. A little bit of climbing and lockpicking will also get people in via the two fortress/towers.
The rest of this area appears to have been emptied out quickly and is quite barren. Wind whistles through the halls and arrow slits and the very large spaces make it so the inhabitants of the Deep avoid much of this space for fear of being caught out in the open without backup. Most of the rooms here don’t have an obvious purpose outside of those used for storage and defense – furnishings are gone or destroyed leaving only stone shelves and platforms and collected piles of debris here and there.
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6,720 pixels in size, respectively.