Halder's Delve (Patreon)
Content
South of town the only signs of the ancient wall that once stood here are a few blocks of stone and the foundations of the occasional tower that stood along the wall. One of these ruins is known as Halder's Tower because it is at the very southern edge of the Halder family farms. The name is a bit of a joke, as the only remnant of the tower is a square hole cut into the ground here that has been partially filled in - but one face of the hole was cut into stone and still has a door in the stone face. The door is barred and locked by old man Halder, but someone has picked the lock and removed the braces that hold the bar in place... and appear to have perhaps moved in?
Halder's Delve (1200 dpi)
This is a classic dungeon - the upper areas are well-looted but have recently been re-inhabited by the local badguys. Beyond those areas though are a set of chambers behind secret doors that are still defended by the old defenders of the tower; and then below that there are caves which are of course home to some nasty wildlife.
The upper levels are the current home to a few bandits, the last remnants of the brigands who aroused the ire of the King's guard and were hunted down. They've moved down to level 2, and are unaware of the secret door to the south side of level 2 (or the secret trapdoor on level 1 that also leads there). They are desperate and terrified and will fight back tooth-and-nail to keep from being reported back to the guard.
The southern side of level 2 is guarded by a number of walking dead that were once troops in the tower. They are unaware that the tower has fallen, and believe that the rest of the tower is still home to their fellow soldiers. A barred and locked door leads from level 2 to the caves on level 3.
Level 3 can also be reached from the side of a nearby hill where a stream winds its way underground. This eventually leads to the small winding caverns on the left side of the map which are also home to a giant lizard that comes up during the day to bask. The eastern side of the caves are home to a small cluster of giant cave locusts. The stairway up from here is concealed behind a lot of fallen stone.
Halder's Delve (1200 dpi, no grid)
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 x 7,200 pixels (24 x 24 squares). To use this with a VTT you would need to resize the squares to either 100 pixels (for 5′ squares) or 200 pixels (for the 10' foot squares that work with the furnishings as shown) – so resizing the image to 2,400 x 2,400 pixels or 4,800 x 4,800 pixels, respectively.