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Greetings, my dear om’veri! I hope you all are doing well and preparing for upcoming merry holidays!

Massive content and tech update of Heralds of the Avirentes is now live!

Major changes:

1) Total rework of in-game music, sound effects, and BGMs! In cooperation with Eric Matyas,we’ve created exciting, new, and, most importantly, original soundtrack for our game! Our patrons have already had a chance to listen to some samples of musical themes that are currently being implemented into the game on our Discord channel. According to the feedback, everyone enjoyed the new style of music. Moreover, the next update will let you listen to hours of quality in-game soundtrack to the fullest! In addition, the game features the elements of the music collection by Rengoku Teien, which perfectly complements Eric's tracks! Gradually, there will be even more original BGMs, character themes and sounds, however their number depends on the financial support of the game and the situation in our country – each element of the soundtrack is being officially ordered, paid for, licensed, and copyrighted to meet the requirements of international intellectual property legal framework.

2) Total rework of outdated in-game content (sprites, backgrounds, character models, light schemes etc.). You will be surprised, but the Prologue has been updated to match the overall quality of the recently released content, thus you’re advised to replay it to experience the stunning new artworks and carefully updated assets. Also, it now features new fragments of revised lore and important pieces of plot that have been added in order to close some remaining gaps and answer a number of story-related questions (for example, more attention is paid to the color of Azaries’ eyes and its role in the plot). So, now you can enjoy the old part of the story with new vibrant colors and exciting newly implemented story fragments!

3) Total rework of the beginning of the Chapter One. There are too many “total reworks”, don’t you think? But top quality is our priority, so we’ve decided to take all the necessary time to improve and polish the existing content as well as get rid of unfortunate story gaps and outdated lore concepts. We’ve scheduled adding a substory and several new class branches in High Circles location. Also, new scenes were added, and the existing ones got redesigned (check out the scene where Azaries first meets ahnor).

4) Graphic tweaks to the combat system. Existing attack animations were reworked, and the new ones were added to the roster. Now the negative status effects have become more distict and they have dedicated description. Combat interface got tweaked and remodeled. Balance has been revamped and corrected.

5) New elements of the lore! We’ve paid more attention to filling some plot gaps, thus you can now find out more about the mystery of Azaries’ violet eyes, her unusual friendship with the ahnor, laws and rules of the local world and much more!

6) New text localization – Ukrainian! Quality Ukrainian localization request much more effort than we originally thought, but we’ve translated all the remaining text! However, some unfortunate typos and inconsistencies remain, so we’ll do our best to fix them all in the nearest future! Currently, 70% of the text has been processed, so Azaries’ fans from all over Ukraine can join our little, but warm and cozy community!

7) English localization fixes and improvements.

We’ve done a massive amount of work trying to balance between the necessity to add more exciting new content to the game for our patrons and the desire to polish the game for Indiecup 2022. But we’ve finally made it! Yaay! Even more exciting adventures for Azaries!

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Thank you so much for your continuous support!

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