Something great is coming... Also, let us share some plans with you (Patreon)
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Greetings, dear om’veri! We hope you’re doing great!
The winter is finally coming to an end and the nature is slowly starting to awaken. This winter was particularly difficult yet filled with events, both game-developing and war-related. We’ve even participated in IndieCap and received some critical feedback, which will potentially help us make our game even better! So, let us share some of our plans with you!
One more collaboration – one more game has been finished with our help!
We’ve been actively participating in the development process of another game that greatly differs from our own creation. For starters – this is a small indie project created particularly for Ukrainian Visual Novels Jam, nevertheless, this game gave us tons of emotions!
The plot of this visual novel is focused on the life and adventures of easygoing mage with outstanding sense of humor. He concealed the pact with demonic supreme creature Lutendor, who granted him magic power in exchange for the mage’s eternal loyalty and servitude. However, main character noticed that his power was starting to fade. Thus, he advanced to the heart of darkness to find out what could possibly happen to his master. During his adventures, our protagonist met other supreme creatures and deities, however, nearly all of them have subdued to their dark sides, which made them no better than demons and humans. Nonetheless, the mage possesses the power of persuasion, which can potentially turn his enemies or neutral being into his allies and friends. Moreover, the very title of the game «Argumentum ad Culpam» hints us that we can defeat foes during the mind duels or finding particularly solid arguments!
Working in a team was a great pleasure. We will polish that project and release it on steam once it’s ready! It was truly amazing experience before… hm, will talk about it a little bit later!
Azaries will soon visit Steam!
Finally! We’re planning the Steam release of our project very soon! We’re going to participate in a number of evens and festivals, which can potentially help us promote the game. However, the game will be release in “early access mode” due to necessity to polish it and add some more exciting content. Also, it means we still you’re your support – the more feedback we gather, the better the final project will be. Moreover, we’re counting on you – spread the word about the game to help people find out about our project and increase its popularity and ensure its future success! Besides, by initiating the preparation for the Steam release, we confirm our intentions to finalize the game, polish it, make it as good as possible, instead of carrying out life-time patrons-milking business project as some of the indie developers do.
However, there’s still long way to go: you should expect a number of large plot-based content updates filled with new exciting content and game features! But, no matter how eager we are to finish the game asap, current situation in Ukraine clearly states: even the most solid and well-thought-trough plans are subject to change due to war.
By the way, the page of the game can already be found on vndb, where you can evaluate the adventures of Azaries!
An important update to the game is coming out in a few days, and we return to the monthly update mode.
This month we will release another small update that will add new features to the game. Although, they can hardly be called new in the genre – in fact, you can find them in almost every visual novel, but we were finally able to correctly implement them, so that they do not break anything. In addition, we have completed work on the new interface, and now it can be fully exploited! Also, work on Ukrainian localization and its proofreading has been completed. Frankly speaking, this task was much more complicated than expected, but the localization is much smoother now (some typos can still be found here and there)! We would like to thank Mr. Padon for a very voluminous and useful stream, which helped us to greatly improve localization!
Return to the system of monthly updates.
War is war, and lunch is on schedule. Unfortunately, we are getting used to living in such a rhythm (work – anxiety – shelter – work), so it's time to speed up the development of the game and return to the system of monthly updates. Even if the text is changed or a few new backgrounds are added, even if a whole substory is added, or one small branch of dialogues – we will release updates every month. The game will always have something to please you and something new to show!
Thank you so much for your support! Stay with us and we will definitely make you
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