Home Creators Posts Import Register Favorites Logout

Poll

Wench Body 2.0 and Yuriana's mod.

  • I want wench body 2.0 for Yuriana and the other wenches asap. 55
  • I'm happy with the current body. / I can wait. 22
  • I prefer wench body 1.0 so if you update it to 2.0 please make a patch so I can still use 1.0 13
  • 2019-08-18
  • 90 votes
{'title': "Wench Body 2.0 and Yuriana's mod.", 'choices': [{'text': 'I want wench body 2.0 for Yuriana and the other wenches asap.', 'votes': 55}, {'text': "I'm happy with the current body. / I can wait.", 'votes': 22}, {'text': 'I prefer wench body 1.0 so if you update it to 2.0 please make a patch so I can still use 1.0', 'votes': 13}], 'closes_at': None, 'created_at': datetime.datetime(2019, 8, 18, 6, 33, 58, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 90}

Content

So one of the things I want to update but I didn't is the current body of the wenches. I was checking for a better way to update the body/armors but it seems I will just have to do it manually for each armor that requires it (which is most of the armors lol).Also the new armors I added recently in the update are using wench body 2.0 preset so the update of the body is something that will be done eventually anyway but I wanna know your opinion on that and I guess how much you want that updated body :PYou can leave a comment too if you prefer ;)

Files

Comments

Grummkol

You should consider using Immersive Armor Swapper from https://schaken-mods.com/index.php?/file/94-immersive-armor-swapper-public-version/ - Basically you create a single esp containing the custom races to swap the armor/clothing meshes out for and the mesh path source and replacement. So in this case the source would be "mesh" and the replacement would be "mesh\actors\character\yurianawench". What would then happen is whenever someone from the wench race puts on a mod added item of clothing/armor (for example, bikini armor is at \meshes\armor\shitty\.... ), it would then automatically check to see if there is a mesh with the same name at the replacement path location (so meshes\actors\character\yurianawench\armor\shitty\.....) . If it finds a mesh there then it swap that in for the NPC in question. In my game whenever a wench puts on anything from DD, immersive armors, legendary armors, book of uunp, etc, it automatically swap to the wench sized mesh without having to bugger about with armor addon records/etc. You obviously need to build the files at the new location, but thats just a case of taking the existing available bodyslides and just updating the output path in the OSP file (I use notepad++ if I have to change a lot for replace all/save all) before generating them at the new location.

Rika

Will the wench 2.0 body for the wenches include bodymorph files for adult scene immersion? Cause I noticed the SL patch but Yuriana appears not to have morph files. Or is there a way I can do that with the Wench 2.0 body? build the body/morphs then transfer them to Yuriana?

KozukeHajime

Thats really interesting :P I will try to edit the bodyslide files too since I was checking what to edit so I can change the file paths.

KozukeHajime

Mmm I guess they are generated with bodyslide but Im not sure how it will work for LE and SE. I guess each version will need different files in this case. I guess you can transfer those files and copy them to Yuriana's foler where you can find the meshes of her body here Data\meshes\actors\character\YurianaWench

Grummkol

If you want I can send you the ones I already created for Yuriana. Covers Legendary Armors, Immersive Armors, ZaZ, DD, TAWOBA, bikini ascend, Tera armors, etc? I can pm you a link to a google drive location once I've finished uploading? What you could then do in future is just provide the plugin to activate the armor swapper, and then just mesh packages for people to download depending on which popular armor mods they have installed themselves.

Grummkol

Oh, and you open the *.osp file under bodyslide\slidersets and do a mass replacement on "meshes" to "meshes\yourpathhere". Then when you run it will output to the new directory as well as put the correct paths to that nifs body morphs if generated. If you just copy the meshes over from where they generated they will be pointing to the wrong location for the *.tri files. Last step would be (if you are using a custom skin), to update the texture paths to the character skins from the default textures\actors\character\female\femalebody_ hands, etc to textures\actors\character\yurianawench\femalebody_ ,etc. This is a 30 second job with xedit as it has a script built called "Nif - Batch Texture Replacements", which will step through a directory of nif's and do a string replacement on texture paths. It's not required, but if you don't do the last step you can end up with neck/hand/feet seams if you are running a different default body (or drastically different skin) to yurianas, where the armor being worn points to the default character skins and the nakedbody and heads would use the yuriana skin.

KozukeHajime

OH! Thanks a lot! I didnt know about that script, this is really helpful :D any other tips with bodyslide and how to handle the armors are welcome, thanks again :P

Long John

Do you happen to have any BodySlide files prepared please?

KozukeHajime

You mean so you can tweak the armors yourself? not yet but I will try to do that if possible too since it will help update the body/armors later if I want to :P