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I handled my usual rendering process a little differently here to get the water splashing effect; Byleth was rendered seperately in a green screen, from the scenebuild. Well, I say scenebuild, it's really just the 3H cutscene cube, a fountain prop, and a plane of water.

I've done this before of sorts to fix Source's bad transparency; but never to this extent. Was kinda fun.

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sabo

woww she’s gorgeous