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Hi,

Thanks to all testers for submitting reports regarding 240 DEV. As 240 has had quite a lot of refactoring under the hood overlooked issues kept popping up.Attached below is what should be the latest stable Preview DEV Release 240_012. I also integrated the new RPG Enemy Combat cards and also a viewer on the captains computer into this version already.I plan to add quests and NSFW within the next 4 weeks s the basis is now stable to work on.EDIT: Updated to V240_012- fixed bug The Pit not unlocking- fixed bug Abydos not accessible- Scales of Lilith now RNG per mob individually- streamlined time management- fixed miscellaneous bugs

V240_012 DEV Preview WIN+Linux
https://mega.nz/file/EGszzQzI#L9brB4P7tIYl_vqm8h6t-kcCO9AStXGYVLnlzPbO-fo


V240_012 DEV Preview MAC https://mega.nz/file/IeVgVbTT#prT1ycbfzNz4nbjvNCY4Y3C2jsRvjH_T2RsZ0BjhIAk

Enjoyy.v.

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Comments

Sammot

Do you have a roadmap or something for everything thats gonna be added still untill full completion of the game?

y.v.

++ Mechanics with the overhauled Space navigation and RPG Combat is mostly done at V240 level. Only major feature will probably be base defense. ++ Content wise I have a long list of requests. Either way I will probably wrap it up late next year and move on to sth new. Maybe a poll before that to gauge interest and direction.

Tansi

Sounds good to me