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Hi,tomorrow I'll be preparing the Public Version 2.41_016, including some fixes for minor issues I have received from the Official Version (thanks for the all the reports!). Release will be on Friday.Otherwise I have been busy making the interior items for Tenaris Base. In the banner you can see Captain Jim's nice Master Bedroom bed I made in Blender. All objects made from scratch, the cushions and blanket with physics engine cloth simulation. Some toys and clutter still missing there like nightside table lamps etc... ;)y.v.

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Wolf

cloth physics you say.. experimenting for your next game a little?

y.v.

well, if it is not a space game but something historic, cloth and more detailed modelled items certainly would come in handy

Sean Jun

do you also use blender to make all your character models?

y.v.

No. The character models are based on Gen 8 from DAZ and I usually render the figures in DAZ and the backgrounds in Blender.

PikApsik

Any chance you can get some in-game characters to visit you on Tenaris for some *wink * *wink* sleepover? Just dropping some ideas :)

Jordan Cambridge

Cloths physics. Hmm are you making a custom dress up game? I love those. I especially love my old Disney Princess Magical Dress Up game. Sadly the game has a lot of errors and glitches do to the coding doesn't work 100% but I give it a lot excuses because its from like 2002 and was done by a small nearly indie team and shit back then often does have a lot of issues when there is too much stuff in it. For starters there are like 20 princesses and each one has like 9 different clothing sets and 5 different movements and 7 different map back grounds and each clothing set meaning area of the body has like 20 to 80 different clothing items and even color alterations to each item and back then each item had to be programmed in by hand. So there is so many different moving images that no wonder it crashes. Not everything with the coding works properly. There are billions of different clothing sets that can be created and its done on a CD RW instead of a DVD R. I still try and play the game. Its fun. I almost collected all the clothing options. Oh and you have to explore the worlds to find hidden clothing items. To get some items you have to correctly talk to the princesses in pre set conversations in order to actually get the rare clothing items. Some items you have to put on secret outfits in order to unlock other outfits. I can actually post it possibly online and maybe someone can fit the coding and upload a fixed version.

y.v.

The cloth simulation system of blender has been significantly improved of the last versions and I always ignored it in a way, because it was just more convenient to use DAZ clothing. But when looking at some of the tutorials online it is really powerful and would actually be worth it making outfits with it. I'm not fully certain whether my next game will be a sci-fi game or be rather in some Victorian Neo Gothic setting. If the latter is the case dresses and custom outfits certainly would come into play. As for dress up games, I only remember those really old Japanese games where you could slide outfits on and off characters and had to be careful that they would not snap back if you move your cursor too quickly...

y.v.

That is actually a good idea which would make more variety in the master bedroom possible :) Noted in my possible feature list!

Jordan Cambridge

There were quite a few fun dress up games and yea I hated how some screwed up the build when moving too quickly. I trained my mouse skills by beating that silly maze game the one that was classified as the hardest maze game ever. Stupid fact is I tested different styles of mice and at the time laser mice did descent but only the Microsoft ones when wired but wireless laser mice were the worst. The one that did the best was rubber ball mouse wired and ball mice that were wireless were horrible. The ones that did the best of the wireless were laser. There was 5 main forms of mice. Ball mouse, laser, that stupid little button on a laptop, the touch part of a lap top, and then what would be called mechanical without the ball. Those were actually really really good for tank controls but they could not turn at all and were blatantly straight as hell in 4 directions but they couldn't move diagonally. If you want advice on a good type of game style with Gothic style I recommend and I know this may sound weird but a Vampiric Western style of game. Basically do a game of the old west but if buildings and characters were of Dracula style. Kind of Origan Trail but Dracula style. Instead of traveling through space you travel across different Gothic style areas in a wagon. Have it where you have to fight Warriors of the Church and you play as a member of the dead like a vampire or ghost or werewolf or even a Pumpkin head human aka a Dullahan. Possible have the characters on the team get mad at you if you allow too much damage to their cloths and so you have to keep the ladies satisfied while not allowing their favorite cloths to get damaged. Have it to where you can travel back and forth to different towns and you have to feed but if you feed on some people in the villages too much they die and you get the church after you. Basically you have to keep yourself alive by draining life energy from NPCs in the towns but you have to also keep the villagers liking you so that some of the villagers offer up life energy freely but if you take too much life energy the villagers die and dead villagers means anger from the Church. Have the life energy return over time with NPCs but also if you leave the villagers alone for too long their respect decreases slowly but it decreases so you get less energy from the villagers. Have it also where you can take life energy away from NPCs by force but doing that causes the Church gage to rapidly increase. Having higher respect with the people grants lower increase to 0 increase to the Church gage. Old west mixed with Gothic. Have places in each town like Black Smith to repair your weapons, Wagon and camping store, general store, clothing store, town center, bank, church, and an information and government place meaning head office, and a bar or pub or hang out place in each towns. Also have some places that have different stuff maybe smaller towns only have a few of the locations. Have gifts that some NPCs like while other dislike. Have things between towns like traps where if you have a weakened wagon it gets damaged and causes damage to the cloths if you don't keep the wagon in good condition but have the wagon only get damaged from traps or if you take too much damage in fights on the road. If you try and travel in a river and your wagon takes too much damage the cloths on the people with you takes damage and if the females that you meet in towns leave you and you can't get them back because they hate you if they lose their cloths too many times. Get too much disrespect meter and people stop talking to your character. Have some characters that people travel with if their outfits get damaged too much they attack the player character. If they lose their outfit from it taking too much damage they kill the player. Basically the base stat is to keep outfits from getting damaged because too much damage and the females or male characters kill the player. Have some characters that always stay in their shops and have some characters that can leave with the player. Have like a max of 5 characters that can join the player for a total of 6 people on a team. You have 4 inside the wagon and 2 handling the horses or upgraded creatures when you buy them from better shops like dragons or topless Lamia basically snake ladies or Harpies or for slower on land but faster on water Merfolk. So basically like a Gothic version of Origan Trail. Space Journey is like a space variation of Origan Trail so why not a Gothic format based off trying to keep the girls happy from not taking too much damage. The damage to them doesn't harm them it just harms their clothing.