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Hi,while collecting feedback from Early Access 1, I have been experimenting a bit with DAZ character import into Blender.Here is an example for T'Ris. I replaced the not so good mesh (pubic) hair I am using in DAZ with a Blender-native hair curves setup. Looks much better imho...Figure is also posable, but all the tons of morphs in DAZ you want to dynamically use you have to mark as favorite before export/import or they are not available...Best pipeline is probably set up the basic scene/figure in DAZ, export to blender, do some adjustments and then render there. Its about 10-15 times faster to render in Blender (GPU support for Apple). Fully ditching DAZ is still a while off.Thought I'd post this render for all patrons :)Early Access 2 for 19th Wed. looks good!y.v.

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AndrasV

So, if I understand correctly, is the suggested/preferred workflow still: DAZ → basic scene setup & posing → Blender for adjustments & rendering? Just out of curiosity: is DAZ mainly still needed because of the existing investment in characters, morphs and other assets, or is character creation/management itself still significantly more convenient there than in Blender?

y.v.

The problem is that at the point in time when you export the character to blender you need to mark all the morphs which you want to use in blender. If you forget a single one, you are screwed and have to do the complete import and adjustment again. This makes it currently way too risky to invest a lot of time and texture optimisation and fine tuning ofimported characters inside blender

y.v.

maybe there's a way to selectively pull a morph from the DAZ library after the fact, but I have not found it yet. That's the biggest roadblock.

Keith Sherman

I like the lighting on this one.

Nicolas Wolf

Can you show us Nimhe in similar import? Or you didn’t try her yet?

y.v.

Nimhe's hair does not look good when imported so I have to make her twin braid hairstyle with blender curves. My hair skills (making braids etc.) does not fully reach up to that standard but I am practicing :)

y.v.

I am still struggling to get her hair right in Blender remodeled as a curve object. The original transferred from DAZ is not looking good at import. Still working on it. ;)