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Hi,

I transported Nimhe over to Blender. This time I added some clothes, which nicely transferred and even were correctly rigged together with the character.This allows mesh modifications of the outfits way better than in DAZ. Blender has so called shape keys, which are non destructive mesh manipulation sets (a bit like morphs in DAZ).I am also quite happy that the textures work quite well with default settings / no post work...Once I'm a bit more progressed I might make some Wallpapers too :)y.v.

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y.v.

I like glare :) Its a simple compositing post process step in Blender, so can be easily tuned...

Nicolas Wolf

Fun-club of Nimhe bless you, friend.