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Hi,I have started the development branch for V2.55.It will not have major refactoring of code but is intended for content and stability. It will mainly introduce "modular locations" codewise, which I need for the holodeck rewrite.

Trying my hand at some non space environments in Blender I made this starting scene for the Holo Adventure Lizard World (see below, the mannikins are for scale). The stylized leaves and tree and sand texture I got from Zen Texture pack i purchased a while ago, otherwise everything (including water) made from scratch.In the Holo Adventure our MC will arrive in a Zoo-World devised by the despicable Lizard Queen and needs to find a way into her Fortress :) (inspired by World of Tiers...). Next up is the actual holodeck mechanics, including adjusted status bar, context switching for inventory etc., ...Also, the new holodeck will be used for the Pony content that was also voted for :)

y.v.

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zeke

Hell yeah 😎

Tony

this is actually a great idea, and an easy way to add new characters and new stories, perhaps pirates, or some type of Indiana Jones setting?

y.v.

yes, it would even allow to give the captain an alternate identity while in the holographic deck. For example he could play as Galaxina. ;) I have planned full context,m switching upon entry of the deck, inventory, character outfit, character appearance et cetera. The programs can be either suspended on leaving so that they can be resumed or they can be reset upon re-entry

CptBlood

All Hail the lizard queen..... erm i mean down with the despot YEAH!