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Hi,

over the last two days I continued migrating some assets to blender. I created new curve based hair for T'Ris in blender and imported her master file into a bridge scene.Cutting off her hair to a nice straight border instead of some fuzzy mop was quite tricky but I finally managed it I think ;)

I think the scene combination approach by linking blender assets into a combined scene works quite well. Render times are also excellent, around 90 sec for 1920x1080.Let me know what you think.y.v.

Files

Comments

Alan

Beautiful render. I do want to say though that there is something about the original hair that feels appropriate to the overall appearance of the figures. I would be happy to see the original hair stay.

y.v.

Technically I think it is possible to just use the hair card hair that is coming from DAZ. But especially Nimhe's hair has many issues so I'm at the fence about it. Also he Galaxina hair is way better as blender hair imho. Maybe we can make a poll.... ;)

Alan

I am guessing that pigtails might be hard to manipulate in Daz.

Krag

Love how it looks

asdman64

Love this pic.