Devlog - 24th Sep - 2.55 DEV Version Integration started (Patreon)
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Hi,
The last tests on the holodeck have been successfully concluded. Now the game is able to switch rooms inside the holodeck without messing up non holodeck location stacks etc...
I will now prepare the 2.55 DEV Version for players to test the Holodeck Mechanics. Release in the Beta channel around end of September.
I also found a nice way to balance the holodeck puzzles and crew NSFW.
In a first play through you will only have the pure holodeck content, maybe encounter a holodeck character...
Once a holodeck adventure has been solved, you might run into your crew in there on occasion, like Nimhe on the beach or T'Ris chained to a pillar in the dungeon level because she tried to play it on hard... ;)
Not yet sure whether I will/can implement it a la: "TRis is missing. Computer: Locate T'Ris. T'Ris is on Holodeck 1..." with the character trapped in the holodeck actually missing...
y.v.