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Hi,

The last tests on the holodeck have been successfully concluded. Now the game is able to switch rooms inside the holodeck without messing up non holodeck location stacks etc...

I will now prepare the 2.55 DEV Version for players to test the Holodeck Mechanics. Release in the Beta channel around end of September.

I also found a nice way to balance the holodeck puzzles and crew NSFW.

In a first play through you will only have the pure holodeck content, maybe encounter a holodeck character...

Once a holodeck adventure has been solved, you might run into your crew in there on occasion, like Nimhe on the beach or T'Ris chained to a pillar in the dungeon level because she tried to play it on hard... ;)

Not yet sure whether I will/can implement it a la: "TRis is missing. Computer: Locate T'Ris. T'Ris is on Holodeck 1..." with the character trapped in the holodeck actually missing...

y.v.

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Bear Grilz

that last part makes it sound more like a tiny sidequest to find T'ris, would probably be fine to just have her randomly be in 2 places at once I'll allow it, or you could have the timing line up to when you find her in the elevator (17:00) and shes already missing. since that would be during her off-duty hours for holodeck recreation time. :edit: Can have the Computer: Locate T'ris message be in the elevator instead of find T'ris elevator scene to let the player know when shes in the holodeck maybe.

y.v.

Yes, the easier way is to have her in there only during her "off location" slots. Her being locked in the Holodeck would be more of a mini quest and more difficult. Maybe I start by using her free activities schedule slots