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Hi,

here are the Release Notes and the Download for the V0.6b Official Patreon Release!

Regarding game mechanics and contents, this is by far the most expansive update yet, as I wanted to get the game ready for the endgame in V0.7.

Enjoy!

y.v.

Main New Features 

Story Development: A New Masterplan (Endgame Lead-In)

Board Game: Queen A.I. Attack Starts

New character (Gwynn)

New Research Tree (Outfits, Items, Game play, ...)

Dress-Up Screens for Nyx and Gwynn (new outfits & accessories)

New Mini game Boss Level

Cut scenes: Interaction with Irith (Belt) - Continued

Cut scenes: Training of Nyx - Continued

Cut scenes: Training of Gwynn - Phase I

Balancing and QoL changes

Jump Start "Act III"

Expanded gallery

Known Issues V0.6

 None currently

Walkthrough 

GDRIVE: Link 

Downloads (V0.6b)

GDRIVE PC: Link 

GDRIVE Mac: Link 

On Discord there is a Bug-Report Channel and a new Game Questions & Help Channel 

The release has been extensively tested (thanks to Ryuke and Biblioimmortal).

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* * * NOT SAVE GAME COMPATIBLE  TO V0.5x * * *

For new story content only, restart with Option "Act III" 

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Change Log & Fixes V0.6b vs., V0.6a

CR-0278 / Bug / “Sample size” crash when high-level Nyx returns from exploring (easy mode)

CR-0283 / Bug / Freeze in Portal Game if top row is reached (recursion deadlock)

CR-0284 / Game play / Reduce requirement for spectral bomb (lvl 5 -> x)

and various dialogue edits

Change Log V0.6a vs. V0.6

CR-0253 / GUI / Waiting bar elimination while researching books

CR-0249 / Mini-game / Cut off fields now cannot be reinforced (Queen and self)

Bug-fixes V0.6a vs. V0.6

CR-0248 / Bug / Improve strategic weighting of board fields for AI (more focus on portals & base)

CR-0250 / Bug / Error when using finish option with Nyx prior to action

CR-0251 / Bug / Night visits correctly check for 300 fp but do not subtract if executed

CR-0254 / Bug / MC can go to sleep, when Nyx is in the brothel, next morning inconsistent game state

CR-0255 / Bug / Irritating ascent/descent triggered when MC dead-moves while on a trapdoor/ladder

CR-0256 / Bug / Wrong positioning when Gwynn is wearing enticing/arousing outfits (sprite offset)

CR-0273 / Bug / When 100k is exceed by gifting, irith quest does not switch / trigger

Change Log V0.6 vs. V0.5.1

V0.6 / CR-0177 / Gameplay / Portal game tactical options: Bonus if you attack a flanked/surrounded field (gradation)

V0.6 / CR-0229 / Gameplay / Eliminate “waiting…” bar in conversions and chest opening if playtest results positive

V0.6 / CR-0240 / Gameplay / No random transmutations in chest, (added secret barrel in hallway for random drops in cellar)

V0.6 / CR-0247 / Gameplay / Balancing of Portal game, Nyx Finds (Up), …

V0.6 / CR-0069 / GUI / More animated character sprites (Nyx movement)

V0.6 / CR-0079 / GUI / Dynamic side image animations Irith (daywear, nude)

V0.6 / CR-0204 / GUI / Exploration equipment for Nyx (buffs) w/ equipment screen, replaces CR-0159

V0.6 / CR-0222 / GUI / Gallery page 2 extension

V0.6 / CR-0223 / GUI / Gwynn research screen feature (crystals, belt, accessories)

V0.6 / CR-0226 / GUI / Initialize gallery items appropriately if “Jump To” is selected at Game start

V0.6 / CR-0234 / GUI / Redo glitter fragrance icons to be better visible discernible

V0.6 / CR-0236 / GUI / Minor updates (Conversion rate at board game displayed, chest sort [subkind differentiation], …)

V0.6 / CR-0239 / GUI / Loot report screen simplified

V0.6 / CR-0241 / GUI / Second achivement for Nyx (explorer)

V0.6 / CR-0242 / GUI / Act III quick Start (Gwynn arrival)

V0.6 / CR-0244 / GUI / Redo Gwynn side images & expression variations

V0.6 / CR-0245 / GUI / Mini animation for Gwynn sprite in portal room

V0.6 / CR-0246 / GUI / Batch conversions with out notify spam

V0.6 / CR-0206 / Immersion / Improvement and extension of dialogues

V0.6 / CR-0207 / Immersion / New gifting item interaction for Irith, Gwynn, …

V0.6 / CR-0198 / Minigame / Assault by enemy troops starts on portal field (AI attacks at start of each day’s round)

V0.6 / CR-0199 / Story / Training of Gwynn Part I (to SLU 2)

V0.6 / CR-0203 / Story / Irith belt combination III (Sex?)

V0.6 / CR-0205 / Story / The New Plan: Exposition  Council of MC, Nyx, Gwynn, Irith

V0.6 / CR-0208 / Story / Nyx courtesan training Part I

V0.6 / CR-0209 / Story / Cutscene Queen (Exposition: Assault preparation)

V0.6 / CR-0214 / Story / The New Plan: “Conduit Crystal” for Keep infiltration, ingredients quest

V0.6 / CR-0218 / Story / The New Plan: Queen angle (crystal, dialogue…)

V0.6 / CR-0243 / Story / Nyx SUB training (to 4)

V0.6 / CR-0197 / SW Design / Reorganize code base ( cutscenes, interactions, break up by by character )

V0.6 / CR-0211 / SW Design / Reorganize cutscene and animation modules (break up by character)

V0.6 / CR-0217 / SW Design / Overhaul file structure

V0.6 / CR-0225 / SW Design / Introduce attribute requirements for items (SLU, SUB), integrate into responses & reactions

Bug-fixes V0.6

V0.6 / CR-0220 / Bug / Act II Quickstart does not include completion of Irith SUB/cage scene

V0.6 / CR-0221 / Bug / Conflict SUB training (day dialogue) if Nyx does bath quest (unresolved bath quest queue?)

V0.6 / CR-0224 / Bug / Window/spank scene should only be accessible with SUB 10+

V0.6 / CR-0227 / Bug / Dancing girl outfit does not appear in shopkeeper inventory

V0.6 / CR-0230 / Bug / Prevent drops of “Scroll of Rapture” in archives

V0.6 / CR-0232 / Bug / Eliminate portal charge needs once portal field / game is opened

V0.6 / CR-0233 / Bug / Morning routine by Nyx if failed & bath scene are incongruous / check gameplay

V0.6 / CR-0237 / Bug / Night visit button in act ii doesn’t trigger visit

V0.6 / CR-0238 / Bug / Continuity issue with bath quest and razor poses

Files

Comments

y.v.

Spoiler: Due to several questions, here are the codes for the first three stages of the belt: VaVaExSc, SuExVaSc, ExSuScVa. All work only after they've been told to you (mirror talk and 2x research)

Anton Schegolev

It absolutely sucks that the saves are not forward compatible.

y.v.

There is unfortunately no way around this if I want to add new features in new versions. I added an "Start With" feature when you start a new game, so players can jump close to where they left off without the grind.