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Hi,

almost done with the Bot configuration and training lab mechanics.

Bot parts and add-on modules can be found in loot crates

Bots can then be assembled, once cortex unit is inserted the bot property variations are rolled (talents, skills, ...)

value increases by add-ons, training level, part wear and grade, dynamically determined

Finished bots can be stored, sold or rented out or (V0.5+) sent to competitions

Your favourite bots can be placed in the Multiverse Pod and transferred to new game versions

Lewd screen on certain events (Bot sale, arcade prep and storage)

Artwork may still change a bit.

Will have a mechanics test up in the beta channel in the next few days and also post a small video of the mechanics on discord.

This feature grew a bit heavier than expected, so I have to review the CRQ list as to what is possible until Freeze 12.03. and VIP Early Access 16.03. Uniform variations will come in any case. Seraphine (Space Irith) may be pushed to V0.5)

y.v.

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Old Salt

Interesting idea!

Auburn Zero

This is a whole game within the game! I'm imagining harem features, and breeding-like features (like in Breeders of the Nephelym). Not that the bots would make baby bots, but using them could generate some sort of benefit with different variations/mods providing different results. You could add in special lucky-find kinds of mods that could make a bot look like the princess from the first game. (I wonder how the original would react to seeing her twin.)

y.v.

Probably need to finetune it a bit over the next releases. As its rendered and not 3D I can't add visual config's (except for three body types) but I can add some cutscenes (training complete etc...)

y.v.

And one model can be in the captains quarters for ' quality control' ;)

y.v.

That idea with the rare bot model / special bot model is good as well. Will keep that as an idea for extension in the future