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Hi,

today I started with the concept for the space combat. See mockup screen above. Main features

combat needs to be won to proceed with a mission / travel

movement is round based on a hex grid with items and obstacles

There are shields and hull damage

Once your shields are down, your systems can take a hit

Live repair can be assigned to BB-2 usinf pods

Loot can be acquired (enemy captains, missiles...)

MC can have sidekick drones ( a tank + ranged attack type) on the field

Have to think a bit more about the mechanics, then I'll start some trial code. Ideas are welcome.

y.v.

P.S.: V0.4 Beta looks good. One more issue to fix tomorrow and VIP Early access 18.03. is green.

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Comments

L.P. Winston

Are you considering adding the possibility of our crew getting captured during combat forcing us to rescue or purchase them?

Ryuke

Looking forward to giving it a try.

Rusik Robochevsky

What happens if you lose a combat? Game over? Try again after repairing your ship?

y.v.

I tend to "You barely escape" and some major damage you have to fix up. Or destruction unless you have a "Emergency Translocator" which pulls you back to station.

y.v.

There definitely will be a capture and rescue mission, not sure yet if i make that repatable.

richard MacDonald

One this is dislike in any game is. “GAME OVER”. 🤪

Courtney

Maybe some kind of space cop deputy thing where you can act as a legally sanctioned judge dread bounty hunter? Capture pirate captains, "rehabilitate" them, sentence them to some kind of work release program....profit? All perfectly legal and above board of course.

y.v.

Yeah, bounty hunting missions will definitely come. With some gratuitous "free captured slaves and restrain evil slaver" scenes maybe...

AndrasV

Actually - THIS space combat view is INTERESTING ... What happened to this?