Dev Log V 0.4 - 31.03. (Patreon)
Content
Hi,
today I completed the GUI for space combat, made the first batch of enemy icons and some mechanics. Integration of combat about 80% done.
Movement:- you can move without using action points
Attack:- firing and repairing systems use action points- total action points per round depend on engine performance- laser is range limited, torpedoes are not (LOS is required for both)
System Status:- indicated on the leftonce your shields are gone, random subunits are fried with each hitBB-2 can patch up systems, but only with tunneling devices
Victory/Defeat:- if you get obliterated, you "escape" with a possibly unmaneuverable ship- you can call space towing back to station from your computer- if you win, you can collect loot (incl. subunits)
There is probably much more to be added tactically, but I'll try how the basic functionality works out the next few days...
y.v.