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Hi,

today I finally started with the integration. Some open assets I'll do as I go along (generally bad practice, but for me that generates some "change of work" mood when I can stop and work on a quick render or small asset fro a change).

I also fine tuned some GUI elements which always bugged me. Engine configurator selection elements, color coded bot part qualifiers, single bot crate roll info window, etc. (see screenshot).

One quest ("The Vanishing Parts") I completed today. Our hero notices, that bot parts seem to go missing from the lab... Who is secretly using these parts? What is the culprit constructing? (see screenshot).

Tomorrow I'll integrate the pirate base and combat system.

y.v.

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Auburn Zero

Love the single bot crate roll.

y.v.

You can still back-spam, but its a tradeoff as not all parts will get better...

Auburn Zero

Yeah, and it makes back-spamming easier, since you can see the entire contents at once. In 0.4, I'd spend several minutes rolling back and forth until I got one military grade component I wanted, and I'd just have to accept whatever else was in the crate. Now, with all contents supposedly randomized, a user will spend less time in the process since any of the items could become what's being looked for.