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Hi,

today I worked for a bit with particle system in blender on the repair effects. I got some feedback that those are hard to locate. Not any longer!

Repair motivation is much higher if you have to stop a plasma leak :)

The moving particles effect is a 10 frame looped overlay over the hallway image, particles only with transparent background and with very low memory and performance impact.Renpy allows composite images, where you have the background and you can overlay a small size frame animation with alpha channel on any location within.

For some variation I'll make four or five of those animation repair jobs, maybe with different colors and get rid of the old ones.

Files

Comments

Ashani

Initially thought it was water due to faulty plumbing 😅

y.v.

Maybe an idea. Plasma leaks are pink, water more blueish. And red/orange for some weapon related malfunction... Or water is really just a puddle on the ships floor near the pipe... have to see how that works in blender.

richard MacDonald

had floor plate in hall 1 6 times in a row. getting really boring doing the same thing over and over. definitely would like to see more random issues

y.v.

Yeah, there will be new ones for variety

Auburn Zero

This is great. Will there be consequences for failure to conduct repairs in a timely manner?

y.v.

They could destroy a random subunit (in engine, cargo config) if not addressed in time. I am considering that you do not need to get your repair job from T'Ris to repair stuff, instead you could address all the items you come across/find and if you catch all for the day you get a favor point Thats a bit better than go there, do this...

Auburn Zero

It'd be funny to see T'Ris or Nimhe (or anybody else) get annoyed for tripping over a loose floor panel (loss of favor?).