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Hi, here is the release notes post for V1.00 (in preparation for the release)

Thanks to all the Beta Players for finding and putting up with issues.

This release is not save game compatible with V0.9 or earlier for technical reasons.  Use the multiverse pod for your items and start a new game at progress point of your choice

Main New Features

Main Quest: The Xenos Library (Voron Space)

New Voron Cannon, Launcher, Torpedoes, ... for your ship

Player Base on Tenaris (Multiverse Warehouse, Trophy Room, ...)

NSFW: Kythera the Librarian

NSFW: Sex with T'Ris

NSFW: Seraphine

NSFW: Khelara

NSFW: Nimhe Pony Walk

Spanking Minigame: T'Ris, Nimhe, Khelara

Ship Deck 3 with Mess Room and Replicator

Many GUI & QoL changes

Bot Balancing

New Precursor Levels

New Enemies: Voron Zealots

Swarm Mining Spot (unique items)

...

Multiverse Pod Retrieval procedure

Nothing to do, it is just there in your new Game :)

Multiverse Warehouse: Will autofill at first entry (if you you saved it out with the pod)

Downloads

Early Access VIP Tier: 25.09. 12:00 GMT (V1.00 EA1 Link has been distributed)

Early Access Upper Tier: 30.09: (V1.00 EA2 link will be posted)

Official Release 1.00b: Download PC, Download MacMirror 1.00b: Download PC, Download Mac

Walkthrough

Known Issues V1.00b

Some graphical inconsistencies

Bugfixes V1.00b Official vs. EA2

CR-0692 / V1.00b / Bug / Verity Reward Quest not Clearing

CR-0693 / V1.00b / Bug / Scene prep after some morning events incomplete (bg not restored)

CR-0694 / V1.00b / Dialogue / Improved hints for entire tutorial phase

CR-0695 / V1.00b / Dialogue / Correction of various dialogue mistakes

Bugfixes V1.00EA1 vs V1.00EA2

CR-0626 / V1.00a / Bug / BETA1a / No Xenos Pony Walk Option to be offered

CR-0631 / V1.00a / Bug / Nimhe / T'Ris attribute mismatch in Pet / Pony Training

CR-0662 / V1.00a / Artwork / T'Ris krell outfit patch in mess Room

CR-0663 / V1.00a / Bug / T'Ris Pet Class 1 cannot be finished (SUB4)

CR-0664 / V1.00a / Bug / Vee energy pod comment triggered at wrong quest setp

CR-0666 / V1.00a / Bug / Tris nav Class report while in Spacebar does not restore bar scene

CR-0665 / V1.00a / Bug / Turbolift clickable directs to engine room

CR-0667 / V1.00a / Dialogue / Nimhe permanent reaction on AI-cores / sex favour dialogue

CR-0668 / V1.00a / Bug / Favours should not be offered by Seraphine in Krell space

CR-0681 / V1.00a / Dialogue / Improve details on how to “befriend Ylyee” to avoid confusion with new players

CR-0682 / V1.00a / Dialogue / Block gambling in tutorial to avoid confusion right at start.

CR-0685 / V1.00a / Bug / Map fragments only if successful (not flee)

CR-0688 / V1.00a / Dialogue / Training Seraphine Quest Popup but missing Quest Log Entry

CR-0689 / V1.00a / Dialogue / Deprecated revealing uniform dialogue plays in lab even though uniform accepted by Nimhe

CR-0690 / V1.00a / Dialogue / Mess room, exceptions for uniform rule in intercept routines

Detailed Change List V1.00 EA1 vs. 0.9

CR-0366 / V1.00 / GUI / Bot “improvement chance” marker in analyzer

CR-0406 / V1.00 / Gameplay / Disciplining System

CR-0407 / V1.00 / Locations / Player Base

CR-0482 / V1.00 / Artwork / Cleanup / Touchup of misc art (PS)

CR-0505 / V1.00 / Locations / Mess Room onboard ship ( scene, access element, active elements)

CR-0533 / V1.00 / Gameplay / Resolve missions to same loc by date

CR-0534 / V1.00 / SW-Design / Substitute Gen 1 Legacy shells when reading in from MV Pod / Remove from item list

CR-0543 / V1.00 / Gameplay / Nerf perversion amp base price to same level as single skill amps

CR-0544 / V1.00 / GUI / Lab bot analyzer extension

CR-0546 / V1.00 / GUI / Warehouse Manager for Player Base

CR-0547 / V1.00 / GUI / QoL GUI Overhaul (collapsable ship stats, i to exit inventory)

CR-0558 / V1.00 / Gameplay / T’Ris “mess” option gone once finish in mouth is unlocked

CR-0559 / V1.00 / Gameplay / Check continuity comments if out of order gameplay…

CR-0563 / V1.00 / Gameplay / Autounlock rooms for new crew members

CR-0564 / V1.00 / Gameplay / Player Base extension purchase system

CR-0566 / V1.00 / Gameplay / Trophy Room with unlock system / tracking

CR-0567 / V1.00 / Gameplay / Warehouse Multiverse export / import

CR-0568 / V1.00 / Artwork / Galaxina Special #9

CR-0569 / V1.00 / Animation / Animation 1 - T’Ris Sex

CR-0569 / V1.00 / Animation / Animation 2 - Seraphine

CR-0569 / V1.00 / Animation / Animation 3 - Khelara

CR-0570 / V1.00 / Artwork / Voron Quest Intro

CR-0571 / V1.00 / Artwork / Disciplining T’Ris, Khelara, Nimhe

CR-0573 / V1.00 / Artwork / Voron Quest Pt II (Artwork & Animation)

CR-0574 / V1.00 / Gameplay / Replicator Basic Menu (Cocktails)

CR-0576 / V1.00 / Minigame / Precursor Level in Xenon System

CR-0577 / V1.00 / Gameplay / New Start Point Day 85

CR-0592 / V1.00 / Gameplay / Slight rebalancing of economics (reduced arcade income, reduced impact of skill amps)

CR-0593 / V1.00 / Quest / Improve The Way Home Quest transition (intermediate step)

CR-0594 / V1.00 / Gameplay / Voron Space Events (containers, Zealot raids, …)

CR-0595 / V1.00 / Gameplay / New oddity event -> Void Mining

CR-0599 / V1.00 / Quest / The Library Quest

CR-0601 / V1.00 / Artwork / Nimhe Pony Costume Walk

CR-0602 / V1.00 / Artwork / Updated Gallery

CR-0614 / V1.00 / Gameplay / Restocking at Space Locations / balancing

Detailed Bugfixes V1.00 EA1 vs. 0.9

CR-0598 / V1.00 / Bug / Stress Reduction inconsistency when sleep hotkey is used

CR-0536 / V1.00 / Bug / Pet Class Assignment outside Arellarti Station possible / soft lock risk

CR-0575 / V1.00 / Bug / Dual shells in Voronian loot bot templates

CR-0600 / V1.00 / Bug / Crash when assigning Khelara reload (overnight?) and no launcher installed

CR-0557 / V1.00 / Bug / Spend one hour time for nimhe walks

Files

Comments

NFinity

Thank you and the beta testers for all the hard work to make this happen!

Jimbobbyish

I'm having trouble maxing Nimhe's pleasure bar. t-p-t-p is needed to get her close enough to pull her shorts down with S to use B in the 5 combo, but the rest is to stressful to succeed.

Rusik Robochevsky

Nice work! I've got to say, the new turbolift interface is a bit cumbersome. Switching floors in the ship is something we do all the time, so needing two clicks instead of one adds up to a lot of clicks over the course of a playthrough. Would you consider adding buttons for each floor directly to the map? That way we can move to the target floor with just one click, and we still have the mouse pointer on the map, making it convenient to click on the final destination room.