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Hi,

today I implemented a new combat mechanics, area denial mines. They are deployed around your ship, deployment takes up one AP and on collision they cause as much damage as a photon torpedo (w/o AOE), effectively taking out seekers in one hit.

I found them very convenient tactically, as you deploy one set of mines and, if positioned correctly, you can maneuver around a bit to line up the real mobs without having to worry about the seekers, which get taken out by the mines.I consistently was able to finish the Krell Convoy in one turn with 1 Mine and 4 BFT, so I think tey'll add tactically to the combat. I'll post a combat test version in the beta channel today for feedback.

For the rest of today I'll package and test V1.00 official for release tomorrow.

y.v.

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NFinity

That is such a wonderful idea! Thank you for not just leaving things as they were, but continually expanding our gaming experience.