Home Creators Posts Import Register Favorites Logout

Poll

All Patron Poll - Trainer Game Design

  • Agree most with Item 1 (Lack of behavioural corruption) 25
  • Agree most with Item 2 (Characters lack expression of sexual desire in scenes) 31
  • Agree most with Item 3: (Most interesting training mechanics passive/off screen) 16
  • (Mostly) Agree with all Items 1 to 3 171
  • (Mostly) Disagree with all Items 1 to 3 1
  • Some other Major Item (related to _training_ aspect, please explain) 0
  • 2023-11-01
  • 244 votes
{'title': 'All Patron Poll - Trainer Game Design', 'choices': [{'text': 'Agree most with Item 1 (Lack of behavioural corruption)', 'votes': 25}, {'text': 'Agree most with Item 2 (Characters lack expression of sexual desire in scenes)', 'votes': 31}, {'text': 'Agree most with Item 3: (Most interesting training mechanics passive/off screen)', 'votes': 16}, {'text': '(Mostly) Agree with all Items 1 to 3', 'votes': 171}, {'text': '(Mostly) Disagree with all Items 1 to 3', 'votes': 1}, {'text': 'Some other Major Item (related to _training_ aspect, please explain)', 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2023, 11, 1, 6, 17, 43, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 244}

Content

Hi,

this is a somewhat unusual poll but I'll explain.

I came across a review of SJX which was rather critical. Normally I dismiss those as some hit piece and move on.

This one was well written and it made several good points about omissions in the game's training design. I want to use this as a chance for improvement and ask for the feedback of all paid Patrons.

Critical points made (my summary, a bit exaggerated to make the point)

==========

ITEM 1: "There is no gradual corruption visible in the characters behaviour, they mostly go along with it"

ITEM 2: "Characters lack display of sexual desire or pleasure in the sex scenes (mostly mc talks...)"

ITEM 3: "Some interesting training mechanics (autotrainer, pet training, ..) done without MC" involvement

=========

As SJX is not only a space trade sim but I also want it to be an interesting trainer, I feel it is important to address potential shortcomings in the trainer field especially.

Which of above captioned items you agree most with?It would be great if you could give your input on this in the form of this poll!

y.v.

Files

Comments

DinR

Haven’t played in abit because of work but these all seem like accurate points. I have played a bunch of trainers and often it is hard to get everything right, you either get really good art or get good training/corruption and I think it’s because of the time it takes to work on both. The art takes some amount of skill (or money for a good artist) and the training takes some very good pacing because you don’t want someone to be trained in 20min you want it to feel like a natural development (unless you just got with the oops I broke them model). I think you will need to decide on one to work on first and then make passes back to fix up the others. My suggestion would be to get the behavioral changes worked on first by picking a starting point and an end point for the behavior then filling in some milestones in the middle that you can use as checkpoints to have noticeable shifts in behavior. The training scenes and emotion during scenes can then break those checkpoints down into smaller shifts that show the change and get us to use/see some of the more interesting training ideas you have.

Oniros

It’s hard to disagree with these points, since I believe they’re quite factual. BUT, that doesn’t necessarily make them problems. Item 1&2 especially increase the feeling that sexual interactions are rather casual in this universe, kinda digging in the « bored&ignored » trope as well. Item 3, I guess is rather subjective, as long as I can see the scenes or get a resume I don’t really mind not actively participating in the training. I still voted for Item 1, because I crave for corruption. And I guess having a high level of corruption without enjoyment would maybe be a bit weird, so if I could I would’ve probably voted 1&2.

NFinity

These points are well made. That said, items 1 is the one I least cared about only because corruption is not something I look for. Item 2, if meaning reactions changing, oh yes, it would be nice to have, which dovetails into item 3, it would be nice to be involved, but not if there is no reaction. It should matter if the player is involved or not. In fact, a progression of reactions, of emotivity would also make item 1 attractive.

Rhodie

I picked all 3 but I mostly feel 1 & 2 are the most critical. I do think having more flavor text in scenes would be a plus, but none of that matters if the characters don't slowly break down and succumb to the will of the MC, it being a corruption/trainer game after all. Now I do have a feeling it would slow down the development of the game just based on having to make more models for the facial expressions and having to go back and redo a lot of scenes.

SumDude

Honestly I find the game to be generally enjoyable. However I can agree with items 1 and 2. I don't see that big of a problem with item three. I think DinR put it quite well.

nullvoid

To sort of add to DinR's suggestion, I think the variety of attitudes you have are great. Tris starts of very repressed and standoffish, so her corruption is about getting to admit to having a sex drive at all. Meanwhile Nimhe is plenty experienced, and happy to do things in private, but we need to encourage her do them with us in particular.

Rou Bira

I agree with most of them, and I'll try to itemize my thoughts in regards to each as to how I (personally) would like to see things. In regards to the corruption of behaviors, 1) I think the simplest way to address this would be simply to add in a reduction in mood drops as exhibitionism increases. After all, why would they be equally upset about running around the ship in racy uniforms as they are to be walked around a station in them? Individual behaviors might be difficult to add inline with personalities, but I think that gives a marked meaning to progressing their submission/exhibition stats that's just not there right now aside from being mandatory for story progression. In regards to sexual appetite/desires, 2) I agree as well. All of the sexual encounters really are treated as 'favors' done with more or less full disinterest from the girls. This is especially notable when it comes to things like Nimhe's favors still dropping every time, which although they are not hard to come by in the late game, do still cost an A.I. core. I think this could be addressed by increasing the cost of more in-depth favors, but after reaching stat thresholds, the girls are interested enough in your attentions that the low-grade favors become free instead. You'd still need to grind favor up to a point to get them accustomed to things like sex with you without burning through it all on simple things. In regards to the training aspect, 3) I do find it odd that all of the interesting things, the actual fun part of training games, is left to the perverted robot or aliens. I think this could be addressed by, instead of having others take care of it, having the robot instruct you that - while he is capable of training sexbots, humans have different thresholds and tolerances his program can't account for, meaning he could teach you how to operate machines and give advice, but ultimately you'd still be responsible for the training. Things like sensitivity, affinity, etc... the discipline game being a really good example of how that could run. For the pet training, I think it'd be more interesting if it was more of a course to help train fresh captains AND their pets together. You'd be expected to attend class with T'riss and follow instructions along with 'classmates' doing the same to learn how to train pets they may gather from their conquests. There was even mention from the store owner of how giving the pets a certain type of liquor was key to the training, so maybe something like a rhythm/matching mini-game with a bonus buff from having the pet drink said liquor beforehand could be fun.

Ilikecookys

Some great points have already been made here. Just want to add that the most critical improvement for me would be a sense of progression with the crew. At the moment the stats don't seem to change their behavior: the requirements for sex and exhibitionism remain the same (after being unlocked), as do the mood drops. It would be great to see the training play out in their day to day interactions: maybe they have some mini scenes on their own (showing off their new stats) or actually ask the player for favors. The ship feels kind of dead right now, small scenes throughout the day would make it feel more alive.

Engrpunk

Agree with all three to a point, That said none are game breaking or anything. 1 and 3 I think have the most potential the improve the game.

TJK

I’d like to note that #3 specifically isn’t necessarily a negative at all. There might be an argument for tweaking the ratio of MC:non-MC scenes more towards the MC side, but there’s something uniquely enjoyable about “outsourcing” some training and observing the results, so I really like the inclusion of them so far. Perhaps the emphasis could be on starting with “outsourcing”, then taking over personally as the crew member progresses? That gives a new layer to the authority you carry as captain - your time is so important that you shouldn’t even bother doing the basic training yourself, but you couldn’t trust anyone else to handle the more advanced stuff. Oh, and while I’m here - big vote for more tangible feedback on corruption progression too. Maybe it’s just my voyeur side, but I especially like seeing little random events that start appearing as you meet thresholds that demonstrate the character’s progression. Just simple stuff like a crew member walking out of the shower unclothed and unbothered could go a long way.

y.v.

Very good suggestions. To show a characters progress I am considering the following for EXH: - Uniforms apply from 8:00 to 18:00, Free the rest - Different actions (as usual) increase EXH (uniform order, walk, etc.) - Free outfit becomes gradually more lewd (4 stages) as EXH progresses - Chat dialogues change accordingly with EXH level - Lower to no Uniform impact if EXH is higher than certain level The sprites are already multilayered, so essentially prepared for that

EdgPer

Because we get Favour Points from T’ris everytime we fix the ship I’ve acummulate more than 250, how can we used it? 🤔

EdgPer

I think every woman on SJX has a criteria for increase intimacy with MC, Khelara increase apreciation for fight achievements, T’Ris for good work, etc; maybe it could be a constant. Other factors for training could be days of mission and communication each other. A theme to work is sex bots and toys, not only interaction whith female characters.

FatFox

This was my initial pet peeve with The Princess and the Tower as well. Even though I mostly agree with items 1 to 3 i'd still like to say that SJX is still a good step in the right direction so far.

Ixodes

While I do agree somewhat with those constructive criticisms, I want to also say I appreciate you putting this poll out and all the hard work I have seen on this project. Of all my patreon subbed games, your updates are the most consistent and meaningful, so I want to say thank you for that and great work on this game overall!

J

All three options ring true in at least some form. Some of them could start to be fixed with what seems like minor changes (I hate telling people what is easy and what int with stuff I'm not skilled in, so I'm couching that hard with "seems like") For 1) Maybe some peeks behind the curtain of T'Ris into her mentality could be helpful to get in her head. As she progresses, maybe some nights if you don't redeem a favor there is a cut in of her in bed or in the shower, either daydreaming about past events, followed by a negative, neutral, or positive/looking forward to next time reaction to her own day dreams. For 2) Again maybe some more peeks inside of characters head. "Ugh fine lets get this over" at first to "Yeah... Im totally doing this for crew efficiency, I don't enjoy this, this totally isn't a lie to myself" etc. Or for Nihme to be in it for "fuck yeah gimmie AI cores" at first vs other needs later. For 3) it seems like it would be the most effort in fixing. Yeah it feels like missing out to not see what is going on with pet training. T'Ris goes from nothing to "YEAH BRO DONT FORGET THE PLUG" in a few sessions. Though I figured that was for expedience in getting the game framework set up to flesh out that detail later. For the autotrainer. getting T'Ris on it 'easy' is weird. Maybe after progressing her in her own desire (1 and 2 above) cut her off for x days, then hit her with a drink, then a tease, and she gets frustrated enough to get our floating droid friend to let her on the autotrainer. Not saying those are the only ways to do it, just what makes sense to me, and hopefully to provide something that can change/polish into something usable.

Genmaicha

I'll chime in saying that I generally agree with the sentiments posted above - the girls should become progressively more ""corrupt"" as they get used to showing off their bodies, they should be enjoying themselves more, etc. Generally shedding of inhibitions, at least in the ship as it becomes 'home'. Perhaps an option where they'll be a lot more open with their bodies when its just the spaceship family, and then in more official situations like when they get boarded, visit the space station, whatever they put on whatever is a generally accepted level of (sexy) clothes. That said I've been playing Space Journey more as an adventuring game and the favors stuff feels mostly like a side element. After all, the ship is full of adult women, not three barely college age girls (one of which was also pretty immature). Very different scenario overall. So I dunno, more sexy situations outside of the training stuff, more sexy space adventures like pet training. Maybe they make Jim work out and go around shirtless so they can get their own eyecandy. :p

Mister Lonely

Times I've felt left out thus far: 1.) After Nimhe was discovered cuffed and we had a short discussion about it the next day... that was it, nothing becomes of it after. Similar to mentioning sex toys, but no toy play has been introduced so far (figured it was in the works). T'Ris experimenting with the Bot Trainer, we got one screen shot, but we never get in on the action. Let's wander in some day and see how she responds with us at the controls. T'Ris pet training was completely hands off for us. Didn't bother me because I really wasn't into that, but still felt like territory the MC didn't get to explore. Each woman has her story, I always figured we'd delve into them more as part of their warming up to me (and letting me warm them up). Suppose I'm just asking for more of that.