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Hi,

today I completed integration of the Main Quest in Quthor System. Belit the Pirate Queen helps you with your Precursor Conundrum if you do her a favour....

As a further bonus this gives those players who do not have it yet the chance to purchase a single Nova Disruptor at a price in her shop of "found" wares and cargo...

Still a bit behind on integration due to some IRL stuff, but overall Release Plan should not be delayed more than two days at max (BETA 22nd, VIP 27th, ...).

Still need to do Galaxina and set up one more NSFW animation and tie them in.

y.v.

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Comments

NFinity

She looks fantastic! I especially love how her hair turned out, with its own kind of wild and mussed look hinting at her personality and lifestyle. Also thank you again for making the Disruptor available! I hope all goes well and that the real life stuff isn't negative or at least not for long. Thank you for all of your hard work on this game!

EdgPer

My best way to obtain money is reselling Subsys from Pirate Base to Illtari Station. I spend several days buying until cargo is full. 🤔

Rou Bira

This might be an unpopular opinion, but I actually liked the fact that you could miss the Nova disruptor. Adding finality to decisions part way through the game, especially in terms of equipment like this was really interesting to me. For reference, I actually made a split save my first time through and then did the mission both ways. It wasn't until a few hours after the fact that I realized I could take the deal the first time through, locking off the 'best' path, but then pass that equipment over to myself in another playthrough. It might not be a serious issue considering the system that allows you to start at various points of the game rather than from the beginning every time, but I like the idea of certain things having branching paths that block you out until you restart. Adds replay value in my books. Kinda like the grade system in the "Tales of" series where the harder you work at the start, the more fun it is being overpowered in the subsequent playthroughs because of your efforts. In a game with some grind like this, it's satisfying knowing the choices I've made and the time I spent can help me be overpowered on my own merits. Honestly, I think it might be interesting/fun to lock the overpowered equipment behind different outcomes. Best shield, best weapon, best engines, best cargo compressor... I can, for example, imagine a scenario where you're given a choice of whether to receive a unique and powerful bot upgrade, or a powerful shield, or an NSFW scene. Maybe an advanced ship was attacked by the swarm, but it was a pyrrhic victory and the advanced engines are about to condense into a localized black hole destroying everything in the vicinity. You only have time to either steal a piece of equipment from the cargo and give up saving the people/hot girl on board, or save the girl for the scene and forego the better equipment, (and maybe a reduction of certain enemy appearances or higher trade rewards or something if she was important.) I'd be incentivized to take the equipment the first two times and then return for a third run to get the rewards on the current playthrough after, considering that event 'cleared'. If the reward only applies to the current playthrough as well, there is meaning in going through it instead of skipping over it everytime, too.