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I did a first test of the wargame idea, its playable but still need to try against another person. At the end the pirate team won, one goblin with 1 HP and the troll untouched (bandits didnt had time to attack him and the poison failed to do damage which he would probably have healed either way).

A few things I'm thinking

-Map is too big, either make it smaller or allow doble movement

-Rework how poison work?

-Allow ranged attack over friendly units?

-Allow for move-attack-move? (like un 5e where you dont spend all your movement before attacking)

-Test switching units around to see if some are more powerful than others and just balance things overall

Once I do a bit more playtest I may post it here for everyone to give it a try (also have some possible ideas to make units with the tokens from this month)

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Previews only

Comments

WatcherDM

I'm down to play test with you if you want.

James P

Really cool, glad you are making progress. If you want any help let me know :)