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Content

No engine changes, if you have 3.1 installed (SBQ Engine 0.2) you will only need to swap out starbecue.pak in your mods folder with the newly provided one

Changes

Added the Locked Settings Enforcer, which is intended for admin usage to lock settings on certain worlds, in depth explanation below.

All digest drop settings are locked disabled in SBQ hub to prevent NPCs from making a mess

added button to clear recently digested prey

Deerkin compatibility patches provided by Fluff9911

Mauskin compatibility patches provided by Fluff9911

Pengukin compatibility patches provided by Fluff9911

 

Fixes

data leak with recently digested prey and infuse slots again with nested NPC data, I've now made the settings validation actively clean this up in addition to try and prevent this in the future.

add checks for scripts being loaded properly to note incompatible NPCs/monsters when attempting to eat them

fixed lush planet patch which was causing the fireplace or gate or mines to potentially not spawn

monsters properly preserve prey state too

fix for stale data for old versions causing preserved prey state to crash scripts

players clear their prey state on death

fixed fatal digest to actually wait until the digest anim finishes to let you die

make sure occupants still get released even if they miss the release frame of an animation due to lag

fix sit positions in the big cauldron when its flipped

fix concatenate a nil name in dialogue

tail send deeper actually works

fixed settings card export

 

Locked Settings Enforcer : sbqOverrideEnforcer

Is intended to be an administration tool to disable certain settings server wide or on certain worlds. It will receive an update later to configure this in a gui, but until then it must be configured via spawnitem parameters for per world configuration or patching sbq.config:serverOverrideSettings for server wide configuration. Example command to spawn in one that will disable the bone drops from digestion for the world. /spawnitem sbqOverrideEnforcer 1 {"overrideSettings":{"acidDigestDrops":false}} Unpack the mod and reference sbq.config:defaultSettings to view the data structure and learn internal setting names and types. Additional note, patching sbq.config:serverOverrideSettings will apply to all server entities regardless of if a sbqOverrideEnforcer is placed within the world, however it is required for said overrides to apply to players.

Comments

Axemandue

thanks, that managed to bring back some functionality!

MachiCat

Don't know if the discord is unjoinable or not, will not worry about joining or rushing to join it but must say I am really enjoying the mod. However I am having an awkward issue and wondering if there may be an answer to how to fix it? some digested prey, even in recent digested prey and likewise post digest drops, come up as generic items. coming from 3.0 to 3.1.1 I did remove the prior files before updating as per the guide. maybe I am doing something wrong but even with just the starbecue files and no other mods (this includes the mods required for it to function such as stardust core, ect, ect) the issue persists. very sorry for the long comment.

LokiVulpix

issue in 3.1.1 that came about from trying to fix another issue, there’ll be a 3.1.2 on friday which fixes this and any of those generic items should convert back to the proper drop

MachiCat

ah I see, thought it was something I borked somehow. thank you for clarifying and have a wonderful day.

Cosmosium Kitsune

Sorry to disturb you but two things, First of all is there any reason why the game may be lagging with the new exe in areas dense with npcs but not without the mod. Secondly to join friends do you need to use the official server or should you be able to join via normal steam overlay?