Still working on my game, also SBQ maintenance (Patreon)
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So, progress has been a little bit slower on my own game, however, y'all get to again make more guesses as to what sort of game by the misc information of what's been done. Zygan got two different pathfinding algorithms implemented for characters to move around the map, one of them is primarily for party members following the player and general "go here" type things, and the other one is more useful for, combat with NPCs being able to determine the best course of action by it returning a bunch of weighted options, well, would be weighted once we hook it into actually having attacks and such.On that same thread of thought I have the first, actual 'attack' implemented, letting the player choose valid spots and jump to other tiles like a chess knight (no I am not making vore chess but that would be really funny)As for SBQ maintenance, well OSB got, a major amount of contributions since I was last active, 246 commits were merged since I had last updated the SBQ fork. There were, a bunch of conflicts, and while I don't have to start from ground one, but I am reviewing all the changes I had made and I have to do some general cleanup to get it working again, but a number of those new features will be extremely useful for that code cleanup as it happens.Of particular note about OSB, they finally decided they had a 'stable' version, and that version has the contributions I made that enable the more configurable player/npc animation system, which means the pokemon races and the dragon race can actually see workshop releases now. I am considering whether they should still be bundled with SBQ or not after they get released there.
Other than that, while the month started off on a high, following weeks have been kind of, not that great but I am doing my best. Part of that is the dread of potential if US elections don't go well. But there is hope that the general populace is finally tired of all this crap and things maybe turn around.