Dev Log 11-Aug-2023 (Patreon)
Content
Hello!
Firstly, I'd like to apologize for missing an update last week. I don't have much of an excuse, I'd just been super excited to play Bladur's Gate 3 and once I started I could not stop until I finished it. I will try my utmost to make sure this doesn't happen again. I know it's not a super big deal, it's just an update, but it's important to me to have good and timely communication with you all. I just wasn't expecting the video game equivalent of heroin.
Anyway. I learned a few things from Baldur's Gate and one of those is very important. Don't rush the ending. I was going to push hard and finish this month, but looking at what I want to get done and how much time it would take, there'd be two options: 1. keep the quality, cut some content 2. keep the content, reduce the quality. I really don't want to do either of those things. Last release I pushed myself into burnout to get the game out as soon as possible and both I and the game suffered for it (don't open the key items menu). I have 3 erotic scenes in mind and all of them are quite special. I want several animations for each, and I want them fluid, emotional, and impactful. I want there to be multiple ways to approach each thing during the infiltration part, multiple outcomes, depending on how well you do, and I want to do some interesting artistic stuff with the climax. What I'm getting at is this--I can't get it out near the end of the month as I'd hoped, so I'm going to move the release(I know I hadn't announced it yet, it was set in my head) to sometime in September. As a result, you'll have to wait a bit more for this release than I would have wished, but I'll be able to deliver a product I'm proud of. I hope you can understand.
Now that we got that out of the way, let's move on to a status update.
Writing-wise, we're currently at the same(ish) word count as the first release(~17500 words) and the image count is over the first release(nearly 800). The writing is very close to reaching the infiltration part, which is the chapter finale. I think there's still about 6k words left to write, but we'll have to see.
Now, I want to get the writing from "very close" to "at" the infiltration part and power through a lot of images so I can hopefully get to animations next week.
Sorry for the longer than usual dev log, just wanted to be transparent with what's been going on.
Hope you're having a wonderful day!
--SR