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Hello!
I'm back with an update (kind of). After taking some time off to rest, I'm ready to get back into development. Considering that I don't have much to update, I figured I'd instead give a rough outline of what comes next and what to expect.
My next steps are going to be getting the game ready for Steam. A first step to doing that is going through the game and scrubbing everything that would get them to reject the game. Mostly it's anything Patreon related, like the link on the main menu and the mention in the credits. Apart from that, I'd like to give the UI an overhaul as there's some elements I feel are very clunky and could do with a makeover. There's also some bugs that need fixing (people have reported getting more than 100% in the infiltration, which shouldn't have happened) and adding an in-game hint system for the puzzles so that people harass me for something else for a change.
Meanwhile, I'll be doing pre-production for the next release. What that means is that I'll be outlining every event that needs to go into the release, as well as outlining each character's arc for the chapter. This will take a bit, but it's a very important step so I have a very clear direction of where I'm going with everything.
Where Day 3 was intense, the culmination of Chapter 1, Day 4 is going to be a lot more personal. A lot of things happened and Day 4 will deal with the aftermath. Also, there won't be any gameplay in this release as a result of this. You can expect something that's a lot closer to Day 1.
That's about it for now. Hope you're having a wonderful day!
--SR