Dev log 28-Jan-2024 (Patreon)
Content
Hello!
It's been a minute since the last update. Reason for that, as you might imagine, was that I was handling the Steam release. That's come and gone, the results have been slightly above expectations with almost 1500 copies sold as of now. Of course, that's gonna slow down massively in the following weeks, but at least I can get a 4090 after Steam and the government take their cut. Granted, that's only going to happen in March, but it should significantly speed up rendering. That was a pretty significant portion of my time, but I've also worked on some animations and, while one needs to be re-rendered (clipping), they actually look really nice and enhance the scene by a lot. I'm sure you'll feel the same once you get to see it. Apart from that, I've wrapped up the writing on another hangout (this needed a LOT of branching) and I can start on the final one. After that we're moving back to the intrigue.
Next week, I wanna do some more animations as there's 2-3 left to do for the scene and I wanna finish rendering that whole scene if all goes well.
Hope you're having a wonderful day!
--SR