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Evening all, and happy September! v0.36.0 is now up for free on the usual public page, and v0.37.0 is now out for patrons! There is one known issue in the public version, so check the patch notes for that.

For v0.37.0, it was a bit of a tight squeeze thanks to some work stuff that came up, but I've successfully managed to get the completion of the Happee faction plotline in for this update! This includes three new scenes, including a smutty climax. The final version of the Happee faction shop is now also available, giving you the option to recruit as many space goblin crewmembers as you can afford! This update also includes two new CG sets, one for the Admiral's first 'reward' scene after completing two factions, and one for the Happee 'civilian' plotline climax. I also got in a new Seeder scene background, but haven't had time to get it into the game yet - next update for sure.

With this update, four out of the game's planned eight factions are now complete! There's still a few more items I want to check off however before calling the game half done, though, and I'll be hitting those this month. For starters, I'll be doing another Admiral 'debriefing' for after four factions have been completed. After that, there's a lot of stuff to be done at Watch Station, including:

Purchasing bondage-themed items to unlock new options in the procedural 'romance' scenes.

Purchasing new gear for ground combat encounters.

The next tier of ship unlocks.

Improvements for crew recruitment from the Personnel office.

On top of that, it'll be time to make some improvements to how crew are 'seduced', partially to allow for the option of having multiple partners involved at once. I can't say for certain how many of these will be done in September (ship tiers in particular can take a bit), but I expect to have at least a few of these checked off this month. This and the setup for the next two factions represent most of the remaining 'functionality'-type work for the game, so once that's all out of the way I expect the second half of the game to finish much more quickly than the first.

We'll see how things look in a few weeks, until then, the patch notes are below, and game links will follow!

v0.37.0 Change Log

Game Functions:

None

Scene Content:

First Happee 'takeover' scene added, unlocked 20 hours following the conclusion of Hardhoard's plotline. Requires completion of the Happee Civilian plotline and a Romantic or Platonic relationship with Jodi & Desmon to complete.

Second Happee 'takeover' scene added, unlocked 20 hours following the first.

Optional Seduction Encounter scenario added to Happee takeover plotline.

Third Happee 'takeover' scene added, unlocked 20 hours following the second. Two main variants. Added to replay mode.

Post-Takeover version of Happee faction shop added. Includes options for direct purchase of Happee and Engineering crew requisitions.

Art Content:

Admiral's First Reward CG added to scene and gallery. Automatically unlocked if Admiral's reward scene has already been played.

Happee Civilian Climax CG added to scene and gallery. Automatically unlocked if the Happee civilian final scene has already been played.

Codex Entries:

None

Bug Fixes:

Fixed an issue with the final Hardhoard scene which would cause the Harian takeover arc to begin/re-open.

Known Issues:

None​

Files

Comments

Vinick

They're cute af.