Future of IoM (Motivation / Community / Development / Future Updates / Leakers / More...) (Patreon)
Content
Hello people! This is a text post only, so grab your favorite drink, get comfy, and it's time to read! 🙂
This is a general post, so everyone knows a little about the future of IoM.
I will start with the leak news. I will re-post here what I wrote in Discord (which had huge support) because I know not everyone uses Discord.--- LEAKERS ---
"A user warned me about possible download links of V 0.07 appearing on pirate sites. There are 3 possibilities.
A) A leaker here posts them. B) A leaker here gets the code of the game modifies it and introduces malicious code with keyloggers to get passwords and Credit Cards details from the ones that download and play the game using those links. (IoM is getting very popular, so hackers are using that to their advantage) C) Fake links with viruses.
I can't control anything of that. What I can say is that I'm only responsible for my download links. If someone risks their PC downloading from unknown links and something happens, don't blame on me. I already know some people that have been hacked with this kind of links, so beware.
I pay the download links that I offer to those that support the game (I have a pay Google Drive account, a pay Dropbox account, a pay Kdan account, and also a pay PCloud account that I only use if the links collapse from the downloads. I want to offer the best to every supporter and I don't mind paying for that)
If companies like Activision, EA, etc., get their games pirated, what someone like me, that I'm only 1 person developing the game can do?
Instead of focusing on that and getting worried about it, I prefer to work hard and focus on the game, and I expect people to appreciate it and support me"
--- MOTIVATION ---
After this post, I received private messages from people telling me not to worry and not to be de-motivated because of this. First of all, thanks for the messages, and second, don't worry about it. 😉 I'm more motivated than ever! The development of V 0.08 has already started, and I'm super excited about it! Of course, having the game leaked is not nice, but IoM already has 1500+ supporters! I prefer to focus on the nice things, so I keep my motivation and enthusiasm intact. 🙂
I even build a special computer for this, and I must put that baby to work! 😛
V 0.07 is, so far, the version with the biggest acceptance yet. About 95-96% of the people liked it, and I'm planning on making V 0.08 even better. 😉
--- DEVELOPMENT ---
Those people that have been supporting me from the beginning already know my way of development.
V 0.01 had no sounds, music, or interactive animations, a good dose of Marci's Engrish 😎 (For the new people, I'm not an English native speaker, I speak Spanish), and look at the game today... I always try to improve every aspect and keep learning new things. Between updates, I try to use around 2 weeks to study and learn new tricks/programs to keep bringing new stuff to IoM and improving it.
For V 0.08, I want to take the sounds to a new level, I'm no sound technician or anything, but I'm always eager to learn. I'm watching tutorials of a program called Adobe Audition. Hopefully, after learning it, I will be able to improve the sounds of the game. (That is one of the improvements that I want to bring in V 0.08)
--- COMMUNITY ---
For me, IoM is more than a game. I want to build a great community around it. I do my best to read and reply to every message, sometimes is very hard, and I have delays, but I do my best. 🙂 I think that I've replied so far at 100% of the messages that I get (And trust me, they are a lot 😛)
Doing this takes time. I love developing the game, and I love the community. For me, it is very important to keep in touch, read messages, talk, reply, etc. I could ignore everything and focus only on working on the game, not to be stressed with the release dates, but that's not Marci. 🙂 IoM exists thanks to its community, to each one of you. That's the way I see it.
So I want to do my best and reply to everyone. Just take into consideration that I'm one person, and when there are 1500+ people, it's not easy, and I can have delays while replying, or I can miss a message. 🙂
--- FUTURE UPDATES ---
My idea since the beginning was to do 20-30 min updates with a release pace of 2-3 months, and well... things don't always go as planned... 😅 the example is V 0.07. It took me 4 months, but the good side is that it was a 1-hour long update.
I enjoy working on the game a lot, and I'm not measuring only gameplay time. I will not cut the game when 30min has reached. I want to conclude each release with a cliffhanger. (Cliffhangers that everyone loves! 😁)
V 0.08 development started with a more powerful PC, so I want to see what I can do with it and how much time I will be able to gain using the top-of-the-line components.
--- CONCLUSION ---
The first conclusion is... if you reached this point, you like to read. Hehe. 🙂
The real conclusion, people, I'm super motivated with the game, super grateful to see how much people are playing and liking the game, I'm eager to keep learning new things to keep improving IoM and to put the new PC to work 24/7, and very happy with the community. I want to make V 0.08 the best update yet of IoM, and I'm already working on it. 🤩
Thanks for taking the time to read this post.
I wish everyone a fantastic Thursday!