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Hey all,

It's been another fairly standard week, apart from my pc spending the entire weekend rendering a single animation. It turned out pretty good, but I'll be avoiding the longer animations going forward, since they just slow down production too much. I have several shorter animations that are more or less ready to render, so I'm hoping to knock a few more out this week.

I literally didn't touch the script this week. There wasn't much of a point since I keep rewriting things anyway. I've changed this particular scene's direction several times at every possible turn so far, and I'm getting tired of rewriting it only to reroute the next day. Mind you, it's always improving, and the scene is turning out incredibly, but as you might imagine, it's annoying to do the same thing over and over. I think that's everything for this report, so I hope you all have another great week!Much love!JB

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Vortex

Thank you ✌️

balboa1964

Wow, it took a whole weekend to render one animation? Jesus, I’m not knowledgeable enough to understand what goes into developing a video game but that’s just crazy, the stress it must put on your rig is insane, I always understood that devs work the butts off but this new info is crazy to believe? I guess that’s why so many devs have hardware issues at times, anyway thanks for the update JB, as usual your hard work is appreciated ❤️💪

JabbonkGames

It doesn't always take that long, but this animation happened to be a little longer than most. ~45mins per render, and 78 renders total, but I think that times was cut a little when I wasn't actively on my PC. Although, I also seem to be on the lower end of production capabilities for games like mine. Most other similar devs that I've spoken to seem surprised by my lengthier render times as well, so I might not be a good baseline for comparison.

balboa1964

Everything you do is perfect, don’t change for anyone 💪❤️😎

BaeScout83

Thanks for the update, Jabbonk ❤ ❤ 😃

BaeScout83

Have you mentioned your specs when comparing to others? It could also be down to some settings you could tweak, for details that aren't visible. I've seen devs give each other specific tips on how to save time on rendering.