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The trees part to reveal a crystal-clear lake, its surface shimmering under the midday sun. At its center, a moss-covered statue juts from the water—its worn features almost human, yet unsettlingly alien. A rickety wooden dock clings to the rocky shore, creaking softly in the breeze. Something ancient stirs beneath the surface... watching.

Hey folks! I’ve just released a brand new map set called Serene Lake, and it’s one of those locations that feels peaceful on the surface… but you just know something’s lurking underneath.

This scenic little pond is hidden deep in the wilderness—surrounded by rocky ledges, mossy trees, and a rustic dock that looks like it’s seen better days. In the center of the lake sits a weathered, half-submerged statue. No one remembers who or what it depicts, but the glow around it at night suggests there’s still some ancient magic pulsing through its stone veins. Whether you're hosting a quiet lakeside encounter or throwing your players straight into a mystery, this map has you covered across day, night, golden hour, and eerie glow variants.

And heads up—Foundry VTT module versions will be available in the next few days, so stay tuned if that’s your platform of choice!

>>Download the map set here<<

Huge thanks to everyone supporting my work here!

Cheers!

~dransky

Files

Serene Lake Animated Battlemap #battlemaps #foundryvtt #battlemap

#battlemaps #battlemap #foundryvtt 🔴 Check out free maps: https://dranskybattlemaps.com/ 🔴 Join the Patreon: https://www.patreon.com/dransky

Comments

Elder Avari

I really like the map but it is completely useless when it's isometric and not topdown. Is the plan going forward to keeping doing map in the perpective? Also only WebM format is present in the download - shouldn't there be MP4 also?

Marshal Schoener

I just downloaded the pack and as usual it is both isometric and top down. What I normally do is use the isometric for the introduction. So they can see how incredible it looks, have dialogue and roleplay etc. If it turns into battle, I load the battle map version which is top down. So yeah, from what I can tell, there are tons of both and they are absolutely gorgeous as usual. Every time he makes a new animated map, I'm shocked at the quality.

dransky

I guess what you mean is that even top-down map isn't fully at 90degree camera angle. And, yes, it's slightly tilted to grasp a bit of the lake surrounding. Some maps look more nicely when I break the 90drgree rule, so I did this time. I made that with a couple of maps till now, i.e. Cave by the Lake. Anyway I take this feedback :) much appreciate! As for MP4, maybe it's worth to check how much it's usable. MP4 weights a lot of mb and consume a lot of bandwith, but if it's widely used I can work around it.

Elder Avari

Came across a little harsh, sorry about that. I’m a big fan of your maps 😊 The slight tilt I understand from a graphics perspective and it’s beautiful, but making it work with walls and light in foundryvtt is a complete nightmare 😂 And I personally only use webm but some might use mp4, when not on vtts.

dransky

Not at all! I find myself in that "perspective trap" quite often too, if I give it a proper thought. Really, this is very valuable feedback. :)

Loot Die Repeat

I, for one, prefer to use mp4 which I can keep on my system...so would like to see those files included. Thank you!