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If you asked the people of the Webbed Heights which place in all the Deep Realms they feared the most, then-assuming they were willing to answer you at all - you would probably not hear the usual warnings.

They would not speak first of beholder warrens, of forgotten caverns where illithids have been sighted, or of tunnels from which entire expeditions simply failed to return.

They would tell you that the most dangerous place in the Deep Realms is exactly where you are standing.

And above all, they would tell you about the Temple of the Spider Queen.

It is said that merely entering this region of the underworld-especially the city of Vel’Sharath-means that you have already stepped into the web.

You may not notice it at first. Most travelers do not.

But long before you reach the inner districts, dozens of enchanted eyes may already be following your every movement. Servants whisper your description into hidden chambers. Familiars watch from ledges far above the streets. Messages pass through hands you never see. Somewhere behind sealed doors, powerful priestesses, ambitious matrons, influential mages, and patient schemers begin weaving possibilities around your arrival.

Who are you? Why have you come? Who might pay for information about you? Who might fear you? Who might wish to use you?

And if you are just an adventurer, a returning exile, a disgraced noble, a runaway slave, or someone foolish enough to carry an old name back into Vel’Sharath, the web tightens even faster.

Killing you in the street would be too easy. In fact, among the countless unseen eyes watching you, there are certainly some who would take great pleasure in doing exactly that.

But such an act would be crude. Wasteful.

Almost unimaginative.

In Vel’Sharath, a stranger is rarely viewed only as a threat. A stranger is leverage. A resource. A bargaining piece. A disposable agent. A message that can be sent to an enemy. A witness who can be silenced later.

So remember this:

You may enter the Webbed Heights without a plan. But the Webbed Heights already has plans for you.

The city itself was built upon the enormous stalactites and stalagmites that fill a cavern so vast that its far walls are often lost in darkness. Towers, bridges, temples, estates, and entire districts cling to stone columns rising from both floor and ceiling, connected by narrow causeways suspended over depths that even the city’s inhabitants rarely speak about openly.

At the lowest reaches of the cavern lies what the people of Vel’Sharath call the Bottomless Abyss.

Despite the name, it is no empty chasm. Far below the city stretches an immense subterranean lake whose black waters disappear beyond the limits of torchlight and darkvision alike. No navigator has ever mapped its shores with certainty.

Currents seem to change without reason. Distances refuse to remain consistent. Landmarks vanish. Sounds travel across the water from places that should be impossibly far away. Those who attempt to cross it sometimes return from directions they never traveled toward.

Even the most powerful matrons of Vel’Sharath and the highest priestesses of the Spider Queen hesitate before descending to its shores. For all their arrogance, there are limits even they prefer not to test.

The oldest records claim that the lake existed long before the first stones of Vel’Sharath were raised. Long before the first temple was carved into the cavern walls. Perhaps even long before the first drow ever entered these depths.

And beneath those silent waters, something ancient is said to remain.

Waiting... Watching... Dreaming.

Adventure Hooks

1. The Matron Who Should Be Dead

Three nights ago, a corpse was pulled from the black waters of the Bottomless Abyss. The body belonged to Matron Zaerlyth, a priestess executed almost eighty years ago for conspiring against the Temple of the Spider Queen.

She has not aged. Worse, when brought into the temple for examination, the corpse opened its eyes and whispered the names of three living priestesses-then named one of the adventurers.

Since then, the Temple has sealed the lower districts of Vel’Sharath. Several witnesses have disappeared, and rival houses are quietly preparing for war.

The party is offered an enormous reward to descend to the lake and discover where the corpse came from. There is only one problem.

According to the oldest temple records, Zaerlyth was never thrown into the Abyss. She was buried beneath the Temple itself.

2. A Debt Owed to the Spider Queen

The party arrives in Vel’Sharath believing they are following their own investigation.

They are not.

Within hours, they receive an invitation from one of the most powerful priestesses of the Temple of the Spider Queen.In Vel’Sharath, such invitations are not refused. Those foolish enough to do so are sometimes found days later in the lower sanctums-alive, conscious, and no longer entirely themselves. The priestesses call it a lesson in humility. Others call it becoming a drider. Accepting the invitation, however, may be worse.

The priestess explains that a rival house Tharyn has stolen something sacred from beneath the Temple-a relic that must be recovered before the next ritual cycle.

The party must infiltrate the estate, retrieve the object, and leave no evidence connecting the Temple to the theft. Simple enough.

Except the target is not an artifact - It is a living person, a terrified drow child.

For hundreds of years, the House Tharyn has kept him in magical stasis, preventing him from aging beyond childhood. They have a reason.

If the drow ever dies, something ancient beneath the Bottomless Abyss will awaken.

The priestess knows this-and wants the party to bring him to the Temple so she can sacrifice him, awaken the creature, and attempt to bind it to her will.

House Tharyn wants to imprison him forever.

And the young drow wants something neither side will allow: to grow up, grow old, and finally live a life of his own.

3. Something Is Climbing

For centuries, the Bottomless Abyss has been silent.

Then the fishermen disappear. Boats begin drifting back toward the city empty, their hulls covered in a strange translucent web. People living in the lowest districts report hearing scratching beneath the stone foundations.

The priestesses dismiss the stories as superstition. Until one of the enormous stalagmites supporting the Webbed Heights moves. Not collapses.

Moves.

Ancient carvings discovered beneath the Temple reveal a truth the rulers of Vel’Sharath have hidden for generations: The great stone columns upon which the city was built are not natural formations.

They are restraints.

And something beneath the lake has begun tearing them apart.

The Temple offers the adventurers a choice.

Dive into the Bottomless Abyss and reinforce the ancient bindings…

…or remain in Vel’Sharath when the thing they were built to contain finally reaches the surface.

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