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[Download the Latest Build Here!]Password: 8 8 2 6 (Enter on in-game Pin Pad)We're back with a mid-month patch build and a breakdown of all the released and unreleased chest reward upgrades in the game!---Collectable Item Upgrades[Common] items are small buffs that can help give you a slight edge while brawling. They spawn most frequently from chests with a 60% drop rate.• Heal Orbs: Kills have a 5% chance to drop green orbs somewhat near the enemy that when picked up, restore 1 block of clothing. Orbs disappear after 6 seconds.Stack Effect: Increases chance by +5%• Easy Stun: Reduces difficulty of stun minigame 15%, speeding up the rate in which the escape window expands.Stack Effect: Increases recovery +15%• Bleed Hits: Attacks apply bleed (Deals light attack damage over 3 seconds). Damage does not stack and resets on hit.Stack effect: +3 seconds of bleed duration• Less Flinch: 15% Chance to gain super armor when hit. Indicated by a golden flash.Stack effect: Increase chance +15%• Easy S*x: Reduces difficulty of s*x minigame 15%, making it slower and the window to escape bigger.Stack Effect: Increases recovery +15%• HP Shield: Grants a bonus block of temporary armor that regenerates after successfully escaping a sex scene and/or respawning. Indicated by a large blue sphere around the player.Stack effect: Doubles shield health• Small Crits: 12% chance to deal and additional 0.75 damage. Indicated by red damage numbers and a new electric hit spark.Stack effect: Increases multiplier +0.15 and chance +5%---[Uncommon] items change the game in more dramatic ways and can greatly power up your character when certain synergies combine. They spawn less frequently from chests with a 26% drop rate.• Sneaky Flinch: Taking damage has a 10% chance of making the player invisible, causing nearby enemies to stop attacking and lose interest for 5 seconds. Enemies will regain aggro on the player if they are hit.Stack effect: Increases chance +10%• Cold Hits: Attacks have a 20% chance to slow enemies projectiles, movement and attack animations 50% for 4 seconds and dealing light damage.Stack effect: Increases duration +1 second and chance +10%• More Jumps: Grants an additional third jump, allowing for even more air mobility.Stack effect: Increases Jumps +1• More Range: Attacks now shoot a short range wave projectile that extends the hitbox of all attacks 50% (Increases shot velocity for Baxter)Stack effect: Increases size/distance of projectile +50%• Zap Hits: Attacks have a 20% chance to electrocute enemies, increasing flinch duration 100% and dealing light damage.Stack effect: +50% flinch duration and chance +10%• Big Succ: Defeating enemies drains the climax meter 5% and increases max HP by 1Stack effect: Increase HP gain +1---[Rare] items are overpowered game breakers causing rampant chaos. Collect at your own risk! They have the lowest chance to appear in chests at 14%, but you can trade your other items at NPC merchants to get one early in your run.• Sex Good: 20% chance to fully restore health after failing a sex scene instead of losing a life.Stack effect: Increases chance +20%• Hit Hard: All damage dealt is increased 25%Stack effect: Increases damage +25%• Big Boom: Enemies have an 80% chance to violently explode when defeated (Same damage as explosive crates). All other explosion sources deal double damage. Player becomes immune to explosions.  Stack effect: Increases explosive damage +100%• Blazing Trail: Dashing/Rolling now goes 50% further, has full invincibility and leaves a trail of fire behind the player that ignites enemies dealing Burn (Medium attack damage for 3 seconds. fire re-applies debuff). Grants immunity to fire and toxic effects.Stack Effect: Burn duration and damage is doubled.---[Vials] are temporary buffs you can find scattered across levels. They don't appear often so grab them while you can for a quick boost of power!• Health Vial: Restores 1 block of clothing.• Shield Boost: Temporary version of the shield buff that does not regenerate once lost.• Speed Boost: All movement and attack speed is increased 100%. Expires after 45 seconds or if stunned.• Rage Boost: All damage is increased 50%. Expires after 45 seconds or if stunned.---0.6.8 Patch Notes (June 23rd)

• Added NPC Merchant to stages (Spawns once a stage, starting at 15% chance and goes up every module, guaranteed by the end of a level)

• Added NPC Merchant to Debug stage

• Reworked Parralax (Now much smoother)

• Snu-Snu Snake now immediately goes into s*x scene if she pulls you in with her consent beam attack. 

• Added 25% chance to not play voicelines

• Fixed Camera and Parralax stuttering

• Fixed arena death boundary for enemies being disabled

• Fixed NPC interactions not initiating

• Fixed loud explosion sounds that play on stage start

• Fixed ending lag on most enemy attacks

• Fixed item popup text sometimes displaying backwards

• Fixed Piranha Plants not attacking when standing too close

• Fixed missing sound effect when switching between levels/difficulties etc on character select

• Fixed several missing combat sound effects

• Fixed dark tint on players 3 hit combo particle effect

• Fixed dash sound playing twice

• Fixed butt slam sound and effect playing twice

• Fixed third jump sound playing upon double jump release

• Fixed looping flying/burning sounds stacking and not decaying with distance

• Fixed Full screen/Windowed mode not saving your changes

• Fixed resolution options not displaying in dropdown menu

• Fixed death timing for props

• Fixed butt slam attack to work from any height (Will always hit the ground)

• Fixed Snoggler/Hornet knockback being higher than intended

• Fixed icon pixelation

• Fixed detection radius for doors/NPCs

• Fixed credit screen not returning to main menu after scroll completes

• Fixed back button not being clickable in certain areas on character select

• Fixed portal not taking you to the next level

• Added minimap icons for Vitki, Leon and Kane

• Added Leon to the gallery (Considered the same category as Kane)

• Added debree to crates and barrels when they take damage

• Added new particle effects to crates/chests/barrels

• Updated impact sounds with crunchier ones

• Updated back button on character select with new art

---  Now that NPCs are working, we plan to have an early version of Jade playable in July! 

Files

Comments

Lucas Ometto

I don't getting play with Playstation Control on Pc, is a bug?

Soundwave 963

Will Jade haver her own animations or will it be just Male player and Female player animations instead of unique for all 4.

MrFlooffyLion31

Wall jumping is bugged making certain walls impossible to climb up. I think the game thinks a double jump is occurring which is why you cannot stick to the wall again.

13omkungz

my English not good but i wanna help to give you feedback apologie about my English first Okay start Game very lagging when play with high resolution (minimum and low resolution is fine) I have this issue in 1920 X 1080 when I play for a while game will lagging and lag more and more then hang and crash (playing in minimum Resolution) have this issue for 6-7 times have same issue both 32 and 64 bit some enemy didn't fuck us in stage 1 when stun and down List and character that I found this issue Genesis - hornet bee (Stage 1) in debug room not have this issue {Normal) - big gunt (Stage 1) in debug room not have this issue {Normal) Vergence - Munchy (Stage 1) in debug room not have this issue {Normal) if we call normal chest in debug room in case any item we call in full stack when try to call new chest to replace more item didn't in full stack ,new chest didn't replace on old chest with full stack Item that we have. Can't clear 1 stage go to the portal but game stuck didn't start next stage

bluedragon012

So there are further issues with this build. But with this version, it is literally unplayable. However, I've identified the issue. When the plant monster tries to grab a player, the animation fails to trigger and each time it adds those animations to ram. (Watched it tick up in resource manager) Eventually, it gives up because I guess there is an overflow. Movement is still.. Borked. Though it makes me wonder if these two issues are related. I've deleted items in AppData to see if that fixed it, it did not. Also, the main menu also is not always functional. It might be high time to see if there is an overlap between those who are having issues. Specs: Amd Ryzen 75800X 32 GB (2x16) ddr4 dual channel ram @ 1599MHz Timing (16-18-18-38) (Manufacture Gskil) Asus Tuf Gaming X570-Plus 1920x1080@60hz Nivida 1060 6GB

Azra3l

I found a lot of problrms playing the build: -Black screen when i select any of the tutorials options -Invisible enemies -Continuosly crashes of the game -Not loading second level after clearing first one Both in 32x/64x

Luna Flash

Game unplayable in that it starts to get laggy to the point where it crashes. I noticed my RAM gradually maxed out, it seems to start climbing after the closed off, 3 stages part of the level. I7 9700K, 32GB DDR4 RAM at 3200 MHz. 3080Ti. 2560x1440p 144hz

Nightwing_Fang

use the 0.6.6 build code to get in, that seemed to work as the current one doesn't.

HendrickFan5

Game installs fine, but right at the title screen, the game goes into severe slowdown.

CosmicNoodle

Tutorials just lead to black screen, playing through the level leads to stacking lag until it just crashes.

LeonBlueheart

I don’t know if this is intentional or not but based on the previous updates kanes color pallete got completely jumbled for me

tikibay

when can you finally play baxter and jade they are only on the character screen for me

HardCover

I just found this game to play and I'm hoping all the bugs I'm encountering are coincidence. I can't load the tutorial at all, attacks aren't registerng, enemies are disappearing or just flat out invisible... Do you have a hotfix planned for this soon?

RkS

I can't play game breack.

Millennium Wolf

I can play the game but after a few minutes it starts lagging badly, I watched task manager on my computer and it seems like there is a possible memory leak. Around the time the lag starts it is jumping up to using 15 gigs of memory and continues to increase until it crashes or the game completely locks up.

The Radio Demon

Yeah I'm not entirely sure what's wrong but when I played the demo version it worked fine maybe a bit framey but now that I tried the full version it just grows more and more unstable and freezy the longer it runs till it crashes.

Jacob Dorian

is it just me or did they take out the werewolf doggystyle animation

Ivan Vancheskov

The game appears to have a memory leak issue of some kind. It hemorrhages RAM specifically. I have 32GB of DDR4 and I caught it eating 98% of that today. If you need more information about my system that would help let me know, but this strikes me as a game engine issue. As it stands the game is literally unplayable.

Zakerhia

I can't play this game either. It crashes every single time when I reach the waves of enemies on stage 1.

Niko (Shiverse_)

I really love where this project is headed! I hope the bug fixing and such is going well as well! Oh- and is there any way to currently join the discord?

Aaon Kacey

Unresponsive, black screen after entering gym, and crashed right after the waves of enemies on streets stage 1

dkoscarp

Would it be possible to reopen access to earlier builds that were in a more stable and playable condition while we wait on fixes for the most current builds?

Mioshiro

The game crashes a lot while playing on my 3440x1440p with 144Hz on Windows 11. And if I come to an portal, nothing happens.

Shadow_the_Wolf

the game keeps crashing. is there any fixes?