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  • Scene 2B-Hospital.blend

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hey guys, here is the blend file for one of the scenes from the pilot draft.

make sure you disable bloom before rendering, because I enabled glare in the compositor (unless you want everything look twice as shiny :D )

The custom pipes in the blend file are missing, because I used these as a placeholder and the licence prohibits redistribution, but you can download it here for free:
https://raywakui.gumroad.com/l/pcxni

Just select the plain pipes I have in the file, then select the pipe generator and press CTRL + L and select "Link Materials". Now you will have the same toon shader for all objects selected.

Let me know if you need any help!

Cheers

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Comments

Anonymous

It looks amazing. No wonder my scenes end up being really shiny as I never disable bloom while using glare in the comp as well. How do you achieve that pixelated look? Is it through PS or AE? Like I said: amazing work!

gulbis

Oh also, forgot to mention that it is in Photoshop and under "Save for Web" option!