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While the work on WaB is closer and closer to the finish, let’s talk about the next project.

Disclaimer. It’s in a very very early stage o f development, and not demo will be ready anytime soon.

For now I go with a code name Village of Boobs, just to call it something other then “Godot project”.

All the below aren’t promises, please understand that the project is in a very early stage and a lot can and will be changed.

Engine

Village of Boobs is being developed on Godot. Godot is an open source free engine. I tried it out, found it much more intuitive and easy to work with then some other options.

It has some issues, but big plus the engine itself has very low requirements, and the resulting game will rather light weight, and hopefully will be possible to run on the older PCs.

It does support Android and HTML5 export, so theoretically possible to have android and web versions, but it would require some exploring.

I decided to not update to Godot4, and stay with more stable version.

My favorite feature so far is Profiler. It shows in real time what functions take the most resources. So if you accidentally write something that slows down the game, it will help to track the issue down.

For example it helped me find out that this function was causing a slow down because how it was searching all the scene, so I replaced it with much simple code that doesn’t work for every situation but works in this specific one. (Gray text is the old code)

This makes me much more confident in my ability to solve possible issues with performance.

What kind of game

It will be fantasy themed game in a remote village. I want something similar in vibes to WaB. Chill, without much emphases on battles. Same world as WaB, but in a different region.

I’m not planning to bring important characters from WaB, but maybe some side character could appear, occasionally.

So what we bring from WaB: world, vibes, open nature of sexual relationships.

What’s different from WaB

The following is partially implemented but partially only plans. This is a subject to change.

The game will be in real time, with free movement without grid, with top down camera.

Characters will be more free in their behavior. They will be following their schedule according to the job thy assigned in the village, but won’t be just teleported around. You will be able to see them waking up, going to work, doing their tasks, socializing, and returning home and go to bed.

This feature could cause a lot of issues, but I hope we will overcome them :) I do love some oblivion style NPCs.

The dialogue system will be more something like we saw in Morrowind – with different topics you can discuss with the character

The time will be always moving while you play the game and do stuff. You will be able to use menu to skip (speed up) the time when you want to wait for a few hours.

What’s done

UI, Main Menu, Settings. Basic UI is done. The game is possible to control with keyboard and mouse, with keyboard only, or with gamepad.

Save system. Players are able to create as many save slots as they want. The game saves Player stats, world state, the position of every NPC and their intention (for example if they were moving somewhere, they won’t forget where they were going after you load save file). The save system is functioning, but will require constant control with every new system added to the game that requires saving data.

Music system. Very basic for now. Switches between 3 tracks during the day and 3 tracks during the night.

Movement system. Player can walk/run around and interact. NPCs are navigating around trying to not block Player’s way and not get stuck with other NPCs.

NPCs behavior. NPCs are moving around according to their schedule. They wake up, spend some time in their house, go to work, play animation of working or open the shop, etc. They do not yet interact with objects like chair. For example when visiting tavern they can’t yet pick a not occupied stool and sit on it, but I do want them to do so eventually. For now it only works with their bed when they go to sleep. Their schedule for now consist in a single day, but in the future I want them to have different schedule for different days of the week.

Inventory, containers and shops. Player can open containers and move items in and out their inventory. Some NPCs open shops during working hours, and sell items that we can buy. Money consist of gold, silver and copper coins. Shops are working but for now are very basic. They need a lot of work regarding how they are being restocked, what affect the prices, what happens to the items Player sell, etc.

Translation system. Currently the project uses 2 languages, English and Russian, but this time all text is stored in separate file that you can open in Excel. It means that if somebody decided to add Spanish translation, they will be able to edit the file, send it to me and ask to add “Spanish” in the language settings.

Footsteps. For some reason it felt important to me. It wasn’t easy but I figured out how to add different footsteps sounds on different materials in Godot v3.5.1.

World. The village for now consists in several houses, a tavern and a church.

Characters

These are a few current characters that populate village. They aren’t final and can be changed in the future.

From the left to right.

Elsa is the head of the village. She also runs local store.

Briena is a dwarf lady, and she is a blacksmith.

Martha is the owner of the tavern

Amber is a barmaid that works in Martha’s tavern.

There is also a fisherman, but Sebastian is temporary filling in for this role.

There is also a list of possible villagers or visitors in the future. You could saw me painting some of them in the youtube videos.

The main character

My idea is that we are playing as a student of some kind of magical institution, who was expelled, allegedly because he slept with dean’s wife (?). Now he is sent to remote village to work as a look out for something weird happening in the area. It could be a nice job in a more populated area, but not in a remote settlement where noting interesting ever happening. Right?

I’m considering this being design on the main character, but I haven’t decided yet.

I can’t say for now if there will be an option to play as female, or if we will be able to change outfits as in WaB. These things complicate development a lot, so I’m trying to be careful with promises.

Conclusion

The project is in very early stage and I wouldn’t expect playable demo anytime soon. But as we getting closer to WaB finished, you can expect me posting more work in progress stuff.

Files

Village of Boobs video 1

Something from my Godot project

Comments

HLvL7

Obligatory question: Is there a chance for all the female NPCs to be futa as well? ;) I'm thinking that since the portraits you've made have futa alts

boobsgames

I personally think futa stops being fun when everybody is futa, so probably not :P

HLvL7

Aah, ok well here's to hoping for a lot of them at least lol XD

Table³

I like it a lot. And if you ever need help with something text related (scenes, descriptions dialogues and such) I would love to help. I really enjoyed it the last time.

Lonely Ghost

I hope that the pigtail villager you drew becomes a character in this project.

Sephiroth1204

ambitious! I can't wait to see more of this

Sean

I love the protagonist design. Will there be around the same amount of gay and futa content as in wab?

DasFuchs

What kind of NSFW Tags will the new game have?

boobsgames

I'm more focused on how the game will function at the moment :) Probably similar to WaB

boobsgames

Thanks! Hard to say, I'm more focused on technical aspects and assets at the moment

boobsgames

She is one of the possible members of the cast :)

boobsgames

Thank you for the offer, I appreciate it a lot :) It's a bit early for that at the moment, but I'll keep it in mind

Knoppers

Praying the lizard woman makes it in 🙏

the watcher

I will like the option of play as FUTA or as a male, in my opinion, these two are different, I always think when Krowly has boobs a FUTA versión, but not as a male with boobs 🙂, anyways, the thing is that it will be very difficult to have male/FUTA versión and female version working in the same scene, like for example, imagine you so a doggy style scene as male/FUTA will be good to work, but as female, you will have to do another scene but not a doggy one, like also the FUTA/male, can be a switch to gay/no gay content like id you play as a male you can find a "femboy" like is actually a "tomboy" and as a FUTA, ether of the two work, just an opinion

the watcher

Btw I love the design of the MC, maybe is that is a WIP, but is like is missing something, like for example and emblematic item, for example, I always remember Krowly when I see hand trowel, maybe for this MC you can so the same, an item that remember him 😜

DasFuchs

I know you didn't want to in WaB but would you consider adding pregnancy in this game?

syn

I'm SUPER excited to see how this develops ♥

boobsgames

there won't be impregnation, there might be already pregnant hot ladies

boobsgames

there complications to consider, yes :)

the watcher

You can also, stay as a male and as you do in W&B, you can create a item or in these case a spell or something else that give the MC boobs, I will like to controll the side of the boobs, like I'm not against bimbo tits, but smalls tits with big ass are my favorite, and the MC looks like the one 😛

Daniel Hammersley

I am looking forward to this, and the mysterious mystery that our new MC must unravel in this village/ local area!

xootha

Looks great.

HavocM

Love the design for the MC. I personally love that we can transform Krowly and Eric to have boobs, bigger lips etc in WaB. I understand it makes things more complicated but I hope we see that feature in the new game too.

Broki_TV

finally got to read all the stuff and i love the idea of the game, it's quite similiar yet a lot different from WaB which is awesome imo. i love the designs of the NPCs already, but considering you, u don't make bad designed characters and the art is just amazing. gotta say that i'm surprised with the amount of stuff u already have done for the game even tho u're saying it's very early. anyways, looks amazing already and can't wait to try it out and to see the progress u make especially as someone who is into game design and have made some games myself too

VaSh

So excited! I would love to see Jill occasionally at the tavern in the new game too :D I really like the character designs but I also liked the variety in WaB. Goblin girls, Rose and the Priestess are some of my favourites. The witches' tea party was also really fun. You have a very recognisable (and sexy) art style but you're also very good at making completely different looking characters which is what I think makes your work so interesting and fun. Also one note about the demo video: Please don't translate the language selection options. English should be written in English and Russian should be written in Russian.

boobsgames

thank you! It's way faster on earlier stages, but things are slowing down over time usually

boobsgames

Thank you! It's a good point about the languages

2ility

Looking forward to what comes next, I would love to be a play tester if needed !

Broki_TV

ik the struggle, so just find ur own pace and don't overwork urself, ik how annoying/hard game making can be