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New direct2d video. This one's on the structure of a game. We'll make a mechanism to switch between levels so can create start screens, help menus, and in-game levels.

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DirectX Tutorial 7: Structure of a Game

In this vid we'll look at making the backbone to a working game. In the end it looks exactly the same as last time, but we've now got a way to switch between screens or levels and load and unload resources. I've been a little reckless with the GameController.

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