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Hello darlings! I would like to give news and say that I am always working.I'm not very good at using social media and the like, but I'll try to be more active on Patreon and Twitter so we can try to get more supporters.I always think if I put the game news here or if that would be a spoiler. :PLeave your opinion.

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SNES

That's a tough one - personally I prefer no spoilers because when I play the game I want it all to be new, but as someone who also hopes to make a game of this nature someday, I understand you need to do something to keep supporters engaged and supporting you and it feels like spoilers is a way of doing that. I have two hypothetical directions that I think might be good when it comes to my own projects and potentially yours as well: 1. Firstly I will try to focus on making polls that give supporters the impression that they are contributing to the creative development of the game.. For example, say I'm conflicted between ideas, or maybe I have ideas I know I'm going to implement but not sure which order to do them in (like settings), I could create a poll that asked which was most desired, or make a post asking for ideas and then base my decisions off of that. I'd add maybe a small concept art with the different choices, like if the setting was a snowy mountain, or a volcano, I'd create a quick fire animation (or image) or ice animation next to the choice (something that didn't take toooo much time obviously). 2. Secondly, I think spoilers are good when they include just a little bit of the erotic aspects of the game since that's the part the players anticipate to experience for the first time, if I were to see a screenshot of a setting, or an image/animation/character that alludes to the eroticism in the game without explicitly showing the complete scene, that creates a desire to see more and a looking forward to actually play the game and see what that leads to or what that scene is about. Basically show the moment before the scene as long as the pre-scene is alluring as well. Honestly though, just seeing updates on settings or evolutions of the game is interesting as well, for example when you posted about making the new setting, the storm coast, or added new equipment., or did re-works on the UI. Creating a new title card also was helpful in signifying to us that you were making an important update. Your most recent post was well-done as well, for example it shows something erotic in a minimal way, but leaves the audience wondering what's going to happen with that or how it's going to be interactable, so that's good! In conclusion, you're doing a good job, I don't think it's that you're not active enough on patreon/twitter, you post at the minimum, monthly, sometimes more,, and the people that are already following you know the project and look forward to the updates - I think it's mainly an issue of project exposure since Loi The Lover is only visible on Itcho and patreon, I would perhaps post non-complete versions of the game on more sites in order to funnel them here on patreon to make them aware this amazing project exists.