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Hey gang, as flagged this morning I've made a few changes to the map today. Thanks for the feedback early on, glad you guys are enjoying it!

Changes to report in this are:

Added extra video trailer at finish line

Added 3x video scripts for said trailers

Added and corrected supporters concrete barriers

Tweaked barrier positions at finish line

Tweaked AI line (still needs work)

Fixed some flipped normals on textures

Adjusted track cameras

Adjusted ambient audio

Moved some of the invisible barriers back

Probably other stuff too!

Important to note regarding the video screens. I use the PURE post processing filter with the settings all on Maximum.

It is very common for other PP filters to have CSP objects like screens too dark. If you can't see them, try changing your PP filter, or for more advanced users - edit your PP filter in the Pure settings. Simplest thing to do is use the same PP as I have. Any dramas please let me know.

A known issue I've encountered is that with some cars it takes a while for the map to load. Not sure if its just my dev laptop or a broader issue. It can present like the system has frozen, but it does load eventually. I've fault found as much as I can and am satisfied it is not because of the other CSP features on the track - possibly something to do with the specific car models. I'll keep testing, but let me know if you experience this. Try a different car if you do.

That's it for now, let me know what else you find and we'll keep this thing developing on its way to version 1.

Thanks gang!

Dave

The linky winky doo dah:

https://www.mediafire.com/file/z1ofyohvw0l0dtn/summernats36_TuffStaddedv0_91.7z/file

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