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Hey! 

In this new video I will explain the simplest way there is I think to benefit from the New Input System in Unity while keeping the setup simple. I hope that it will help you get familiar with it :) 

I would not recommend it for prototyping but when you have a basic gameplay it can be really useful to test your game using a controller or a touch input on mobile devices but refactoring your input logic to this new input system :)


I am changing a bit the way I make my videos!

I plan to create more shorter videos so that I can reuse some code / not have to explain again how to set up the input system in the future tutorial (instead I will point you to my previous video).

This way I hope to more easily tackle more advanced topic. Right now I want to explain Context  Steering AI that allows us to create a more "intelligent" behaving enemies that can avoid obstacles and attack the player in an interesting way. I am getting inspiration from this devlog from Godot project https://youtu.be/6BrZryMz-ac

First I will create a few basic videos on how to get input / create the movement system so that later I can create 1-2 10 minutest video just explaining the AI part while you can learn the project setup from the other videos.


I hope that it will make it easier for you to go through my tutorials and for me it will boost the views on the YT channel.


Again thank you so much for your support!

-Peter


Files

Previews only

How to use NEW Input System in Unity

In this video I will show you how to set up the Unity project to use the new input system and how to migrate from old to new unity input system code wise. Make a Juicy 2d Shooter course: https://courses.sunnyvalleystudio.com/p/make-a-juicy-2d-shooter-prototype-in-unity-2020 Assets used: https://analogstudios.itch.io/ 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱! https://discord.gg/RQEtYHz 𝗣𝗟𝗘𝗔𝗦𝗘 support the channel: https://www.patreon.com/sunnyvalleystudio 00:00 Importing Input system package 01:24 Enabling New Input System 02:10 Input Actions Editor 07:54 Enabling Action Map 08:51 Getting Input in Script 10:55 Movement / Mouse input 14:02 Button Press / Release input #unity3d #unity2d #gamedev

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