[Full Project] Halloween cauldron (Patreon)
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Hey!
Here is my Halloween project showing how to create a boiling cauldron.
You can download it for free from the attachment section at the bottom of the script!
🙂 Consider supporting the channel by becoming a Patreon! 🙂
Overview of the project:
The surface of the mixture / elixir uses a custom shader graph that rotates a texture and adds a noise texture to the middle part to make it look like its boiling.
First we read a Texture that will represent our Liquid (we will add color to it in the shader):

In the shader we apply tiling and offset and Rotate the texture using the Time node.

I also create a circular mask and apply Noise to the middle part of the rotating texture to make it look like the fluid is biling

I have tried to add depth to the liquid by using Toxic liquid Shader | Unity Tutorial by Jettelly :

Lastly we apply green color to the liquid

And we blend the depth properties:

Bubbles:
The bubbles are just a particle system that uses Circle as a shape + size over lifetime property:

If you want to learn more about making games in Unity check out my video courses!
https://courses.sunnyvalleystudio.com/
I hope this helps!
-Peter
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