Home Creators Posts Import Register Favorites Logout

Content

I originally wanted to create some pressure for myself to crunch and get the update out as soon as possible, but unfortunately there were more steps that I didn't account for that took time as well.

I was able to get a good amount of work done, mainly finishing the art and writing, but a two week timeframe ended up being too tight to tackle the animations on top, I'll be working on those next.

It's really hard to plan ahead of time when there are so many steps to get through, and as a developer, I have a tendency to think too optimistically about the plans I set.

But either way, I'll still keep the faster pace until I can the full update out. (or a couple of finished scenes every few days for the "doormat/chained/pet" tiers, until the update is done by the time it reaches the "student" tier.)For more details:https://zenkuroanlis.com/progress

Comments

Udaria

Take your time. Not alot of game have a good polish like yours.

rabardo

Take all the time you need! There seems to be quite a good amount of scenes and illustrations planned for this update, I don't think anyone will pressure you now that you're back. Still nice to have some feedback, so thank you for the message! Good luck!

Robert Krebs

ok I understand you can give a strict deadline but can you give an estimate or like if everything goes right it be update by x date? btw no rush i was just wondering so make sure to take your time creating the game over taking short cuts.

Frank Kuschmann

Optimistical thinking is a good characteristic feature, especially nowadays. I understand you very well in that matter because I think always positively too. Don't ever rush anything and take your time. It is good for you and also for the project you're doing. Have a nice day and a relaxing weekend!