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Poll

Dungeon Layout Poll

  • Battle focused 20
  • Blend of both 87
  • Exploration focused 15
  • 2023-12-04
  • 122 votes
{'title': 'Dungeon Layout Poll', 'choices': [{'text': 'Battle focused', 'votes': 20}, {'text': 'Blend of both', 'votes': 87}, {'text': 'Exploration focused', 'votes': 15}], 'closes_at': None, 'created_at': datetime.datetime(2023, 12, 4, 22, 39, 27, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 122}

Content

I'm curious about your preferences for dungeon designs in RPGs and how they affect unlocking new content. Here are a couple of options I'm thinking about:

1. Battle focused: Dungeons aren't a major factor in unlocking new stuff. They're big but straightforward, with just a few treasure chests and basic puzzles. (content reserved mainly for in-game battles/post in-game battles).

2. Battle + Exploration: Smaller dungeons, but with more interactive elements and puzzles. Some of these could be important for progressing in the game or unlocking extra side content.

3. Exploration focused: Extra small dungeons, limited to a couple of rooms at most with everything condensed within them. (unlocking content by trial and error and randomly interacting with objects/triggers ect...)Edit: Just to clarify,  Option 1 doesn't mean there will be no exploration, and Option 3 doesn't mean there will be no battles. This is only about the focus of the game.

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Comments

Benny Down Under

I probably lean more towards exploration focused myself, but it depends on what kind of enemies you encounter in the dungeons. If the enemies are lewd, then I am definitely all for more battle encounters as well! Haha

zenkuro

battles against random monsters are a waste of time. they have no place in this type of games IMO.

Sarna

I think blend of both is the way. Giving player a choice to either push forward not caring about exploration or lurk a bit deeper in order to discover something additional is the best solution imo. I know that for many people getting stuck at the puzzle and not being able to progress main story because of that can be very frustrating.

Skyline

I would say either a blend or exploration focused. I think things where you can be focused on exploring or solving something but end up triggering a trap of sorts to catch you off guard can be pretty fun.

Frank Kuschmann

I have chosen option 2 but I wouldn't mind to have option 3 with only exploration since I'm not a battle fan at all.