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Dead Rising Deluxe Remaster Review Discussion and Spoilercast | Sacred Symbols+, Episode 410

Capcom's 2006 zombie-action title Dead Rising was a memorable release, even all these years later. It's especially memorable looking back at it from a modern lens, because it encapsulated so much of what made the mid-aughts tick: Sunny consumerism, violent media, and a press eagerly on their beat. It was also a blast to play, with a Colorado-based mall overrun by an undead outbreak, and a mere photojournalist standing between the story getting out to the wider public or being dangerously hidden. Oh, and it's one of Keiji Inafune's last games at Capcom, too, so there's that! To talk about the newly-released so-called Deluxe Remaster of Dead Rising, I invited Summon Sign host Brad Ellis for a quick-and-breezy chat (by our typical standards) about Frank West's maiden voyage, and to celebrate an ever-resurgent Capcom that seems to be getting better all the time.

Comments

Bisexual Lighting Rigger

Dead Rising was totally a "next gen" experience at the time. I think the 360 itself was just pumping out these next gen type games. I remember Lost Planet gave me that feeling and so did Oblivion.

Walker Simmons

I love dead rising 1 and 2. I wish more game developers would focus on making small detailed maps that you can traverse based on landmarks without the need of a map

Joseph Gedgaudas

I love how whenever Colin has an idea for a Sacred Symbols+ Brad always steps up.