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For seven or eight years, a spin-off team at Atlus quietly toiled away on something new. Led by the director of Persona 3, 4, and 5 (and Catherine!), and buttressed by a small cadre of experienced talent that previously worked on all sorts of P-Studio fare, their efforts led to Metaphor: ReFantazio, an all-new JRPG released this past October. Metaphor is structured a great deal like a Persona title -- there are social links, a calendar, and other familiar trappings -- but in many other ways, it's markedly different. It's a game about the race to become king of a distant, fictional land, and yet it focuses on the very essence of being a normal, decent human being. To discuss Studio Zero's maiden effort, I (Colin) assembled three other people in our family to discuss Metaphor's story, gameplay, inspirations, and much more: Dustin, Brad, and Gene. Together, we unwind the mysteries of the Kingdom of Euchronia, a multiracial empire that's suffering from a mighty bout of anxiety. Maybe Thomas More can help?

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Boots!

Off topic but I would appreciate if Sony would remaster MLB The Show...

Breno Bezerra Bluhm

Was waiting for this one! After 90 hours I finally finished it yesterday, the difficulty spike on those last bosses was insane! Metaphor was my choice for GOTY but after I finished it I feel like Astrobot was the right choice after all. Don’t get me wrong, Metaphor is amazing and the ending really delivered everything I hoped for, but the game really suffers from pacing issues mainly on the last third of it’s runtime.

Damien Groome

Metaphor is a wonderful game, can't wait to listen

latenitecali

Should I wait to listen to this? I'm like 10-12 hours into the game

Diddy’s Dong Quest

I see what Brad is saying about the normal attack stuff, but I do think there’s a lot of JRPGs where doing normal attacks is still very useful. Characters like Sabin in FF6, Steiner in FF9 or even in Chrono Trigger- it can still be worth it. In Atlus games, a normal attack does like 1/10th of what a skill does and it’s kinda annoying IMO.

Mykal

For sure thought Cog would be here! He was going crazy for this game!

kunsam

Haven't wrapped it up yet, but I'm interested to listen eventually. I wonder if anyone will critique how surface level the game's writing actually is. For all the talk of it being mature and well written, it's mostly just people with cat tails saying "racism is bad".

Cameron Sturre

Weird game. Objectively looks like dogshit, runs like dogshit - especially baffling because of how bad it looks. Dungeon layout is PS1 levels of basic (a bit generous). Some genuinely amazing characters (Heismay, Strohl, Basilio, Hulkenberg) and really touching moments, accompanied by a lot of thoughtful, pointed writing. It’s dragged down by a lot of contrived slop and laughable nonsense, so, the whole product feels pretty uneven and undercooked. Like, we have less followers than traditional Persona, less ranks 8 as opposed to 10) and we still can’t get those scenes voice acted? The virtue system adds nothing and is there to fit a mould, the calendar system is so loose and generous that it doesn’t bear any real consequence for the player. Towns that solely exist as flat JPEGs, like, what? I hate that the combat boils down to both the player and enemy just arbitrarily adding more turns via items / spells. Loved the game until the whole Rella sequence.

Justin 24Hr

On the concept art released back in 2016, the caption was “A fool’s journey begins”. I was thinking about this as Colin summarized Utopia

Diddy’s Dong Quest

So glad Gene mentioned the Mage Academy. That was when the game really took a nosedive for me. Classic Atlus difficulty spike and pacing issues

Joshua Jones

Heismay is OP, his royal archetype allows his dodges to negate entire enemy turns. It makes the super bosses trivial

Morgan

I'm pretty aure Atlus said they're done doin special revised editions of these games. It'll be dlc in the vein of Episode Agies in P3 Reload from here on out.

Rat Pobertson

Well shit, I guess Intergalactic is just gonna live in my head now as "GeneGame"

Ricardo Chavez

A lot of the Royal Archetypes are so broken. Specifically Heismay where he can just straight up end the enemy turn as long as he dodges. He also gets like almost 99 agility too towards the end. It’s ridiculous!

Adam Belgharbi

Cant wait to watch this when Im done.

Joseph Gedgaudas

Gotta agree with almost everything Dustin said.

Guybrush Threepwood

Prob will never play this game and enjoyed this discussion quite a bit. thanks guys!

Student Loans

Oh right, after 3 months of playing this game, I can actually listen to this cause I beat it yesterday lmao. Game is way way too long for me.