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It's me, Colin. Please welcome legendary producer, executive, and BAFTA fellow Shuhei Yoshida back to the show. As you may recall, Shu was just on Sacred+ not too long ago (Episode 437, to be exact), where we had an awesome two hour conversation about his career, the games industry, PlayStation, and so much more. Our talk went so great that I quickly approached Shu with a different, more novel idea. Rightly assuming that interviewers were starting to ask him redundant questions and chasing identical lines of inquiry, I wondered if he would instead want to talk about the games he, as head of Sony's first party initiative, helped shepherd to market. And I didn't want to ask him about anything big, either. After all, we've heard an enormous amount about God of War, The Last of Us, and Horizon. Instead, what are his memories of MAG? How about Resistance 3? Or Concrete Genie? Dreams? Killzone: Shadow Fall? And so on. Let me assure you of one thing for certain: This is very much a podcast for hardcore PlayStation nerds looking for anecdotes, insights, and stories galore. Please enjoy.Timestamps:0:00:00 - Intro

0:06:03 - MAG

0:21:13 - Twisted Metal (2012)

0:26:23 - Resistance 3

0:37:11 - Killzone: Shadowfall

0:47:20 - Dreams

0:55:12 - Concrete Genie

1:01:30 - MLB: The Show

1:09:29 - Uncharted: Golden Abyss

1:15:42 - Freedom Wars

1:20:28 - Returnal

Files

Comments

Gabe

Huge!

Ryan Taylor

Hell yeah can’t wait to listen to this

May Swindu

Event horizon energy

Taurus

Now this is a Colin Moriarty interview.

David Portnov

Dropping this out of nowhere is very Colin. Love it!

Mike1core

SHUUUUUUU! I love this

PhinsUp

"He couldn't get Shu" - some scrubs

Dante B

Do not come. Do not come.

Stephen King

Colin, you beautiful bastard!

Pianopower

Amazing . Best $5 Patreon in the business, Christ lol

Benthegamer

Can’t wait to listen 👏🏻

Michael Welter

LETS GO. So pumped to listen at work tomorrow. Best 5 bucks I spend per month.

Dante B

Shout out to Colin the total professional for getting him to stop with the clicker in the most delicate way possible

KYisLife

“Micah sends the calendar invites!” lol

Yet

But it has france

Devon!

The opening compliment from Shu that this conversation was a legit new and exciting idea ia such good shit. Think of the countless interviews he's done in his life. That's one hell of a statement. Well done amigo

Senor Benjamin

Colin with the legendary gets, kinda funny for someone who’s outcast from the industry, he sure puts everyone to shame that’s still ALLOWED in it. Been listening to Colin since 9th grade and here I am at almost 30. Please SLOW DOWN TIME!

DIS-Bee

Thanks for bringing up MAG. Loved that game and played it so much back in the day, RIP zipper. Also W resistance 3.

Caleb Peacock

Great episode. For next time I think gravity rush(especially with this commitment to a movie) would be interesting to ask about

mattyboy316

Absolutely awesome to have shuhei back on ❤️

Drew's Dew

Great conversation! Met Shuhei Yoshida-San in the elevator of a Hotel in LA the day of the game awards in 2022. Incredible human being.

Derek Hart

Shu giving Colin the Mel Gibson pen treatment 😆

Nicholas Renaud

Great episode, please have more of these!

Alan

I love hearing from Shu. So many years of experience behind the scene.

Merlin

Colin needs to ask to Shu about abandoned, he has to know something about that crazy thing

Jake Z

Colin, Media Molecule did make a game on the side of Dreams. It's called Tren, it's playable within Dreams, and it's awesome

MISZCZOGRZMOT

Shadowfall was a below average game for me, at least in SP. Visuals and production values were solid, but gameplay sucked hard. After playing the campaign I didn't even feel like launching the MP, so can't say anything about its quality. Not only was every level in campaign a different game, making it a drag to play if you bought it thinking it was an FPS, cause now we were playing a boring 2h-long stealth section, now you were just hoping around throughout the whole level, now you were trying to catch a guy the entire level without really shooting much, now you were fighting the same drones for 30 minutes straight, and now it was back to jumping on asteroids somehow, etc, but the issues ran much deeper. Fighting infinitely respawning enemies felt pointless, and the levels were huge, but empty, making navigation extremely difficult when everything looked the same. The contents of the levels didn't really warrant such a huge size, so it felt like bloat, and you wasted more time on running around instead of shooting. You had to spam the 'show objective' button every few seconds to get anywhere. Story didn't really go anywhere, either, so it was a frustrating experience top to bottom for me. Kz 2 was the best, Kz3 was released in the 3D/Move era, so since they needed time to properly implement all the crap, the campaign's length suffered to the point it was like half of KZ2, maybe even less. Kz1 was an ok, 6-7/10 PS2 shooter with some serious performance issues. Kz Mercenary was great, and the PSP game was solid. Honestly I'd place Shadowfall at the bottom of all the KZ games, and I think I finished all of them.

Aaron Barstow

You can tell that Shu enjoys talking to Colin

Frank G.

Ima be real as impressive as it was to get Shu back. This interview was kind of eeeh. Who fucken cares anymore about Mag and killzone 3 as a flop and Socom and Golden abyss. I its just an opinion and im in the minority here, but at the beginning of the interview I was excited but by the time it was over, it felt like if you've been paying attention in the industry since 2013 you could of predicted what happened. Sorry im pissing on the parade here but that's how I felt in the end of it.

Elliott Morgan

This was great and an example of a podcast that would only happen within this network. Hardcore PlayStation nerdiness.

Marco Maluf

Shu is so precious, its such a joy to listen to him.